..
shaders
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 13:36:15 +01:00
rasterizer_canvas_base_gles2.cpp
Batching - fix a couple of minor valgrind bugs.
2021-02-16 18:29:34 +00:00
rasterizer_canvas_base_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp
Batching - prevent joining of lightmasked items
2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
rasterizer_scene_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer_storage_gles2.cpp
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
rasterizer_storage_gles2.h
Check limits on texture or framebuffer creation
2021-02-13 13:36:15 -08:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h
CPU lightmapper fixes.
2021-01-15 12:32:54 +01:00
shader_gles2.cpp
[GLES2] Fix binding 3D Transforms to mat4 uniforms
2021-02-03 17:36:21 -06:00
shader_gles2.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00