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effects
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
environment
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
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2023-01-25 11:31:53 -08:00 |
forward_clustered
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Merge pull request #71581 from clayjohn/dependency-changed
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2023-01-26 22:57:32 +01:00 |
forward_mobile
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Merge pull request #71581 from clayjohn/dependency-changed
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2023-01-26 22:57:32 +01:00 |
shaders
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
cluster_builder_rd.cpp
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
cluster_builder_rd.h
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
effects_rd.cpp
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
effects_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
renderer_canvas_render_rd.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
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Make screen texture and depth texture work in Multiview
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2023-01-25 13:35:01 +11:00 |
renderer_scene_render_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |