Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
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core ResourceLoader: Fixup management of thread-specific status 2024-07-08 10:30:25 +02:00
doc Merge pull request #94061 from bruvzg/menu_is_native 2024-07-08 11:48:33 +02:00
drivers Merge pull request #93331 from dsnopek/macos-fix-use-volk 2024-07-04 11:31:51 +02:00
editor Merge pull request #94057 from kitbdev/fix-request-save-signal-type 2024-07-08 11:48:30 +02:00
main Fix physics tick counter 2024-07-07 19:04:05 +02:00
misc Fix property type of Sprite3D frame_coords to Vector2i from Vector2 2024-07-06 05:36:45 +09:00
modules Merge pull request #94004 from Hilderin/fix-blender-export-quotation-mark 2024-07-08 11:48:23 +02:00
platform Merge pull request #94067 from RandomShaper/fix_build 2024-07-08 11:48:36 +02:00
scene [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
servers Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
tests Merge pull request #92806 from mihe/headless-input 2024-07-01 18:28:41 +02:00
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AUTHORS.md
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gles3_builders.py
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methods.py
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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