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renderer_rd
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Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
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2021-10-11 13:35:53 +03:00 |
rasterizer_dummy.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
renderer_canvas_cull.cpp
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Rename RID's getornull() to get_or_null()
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2021-09-29 23:58:02 +02:00 |
renderer_canvas_cull.h
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Replace references to VisualServer in code comments with RenderingServer
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2021-10-07 15:49:41 +02:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
renderer_compositor.cpp
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Add stereoscopic rendering through multiview
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2021-06-13 22:52:20 +10:00 |
renderer_compositor.h
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Add source rectangle to blit
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2021-08-29 14:57:16 +10:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
renderer_scene_cull.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
renderer_scene_cull.h
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Merge pull request #53523 from Calinou/remove-occlusion-color
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2021-10-07 22:26:10 +02:00 |
renderer_scene_occlusion_cull.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
renderer_scene_occlusion_cull.h
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Occlusion culling fixes
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2021-09-10 18:15:10 +02:00 |
renderer_scene_render.cpp
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Inverse XR camera offset for stereoscopic rendering
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2021-06-19 19:33:40 +10:00 |
renderer_scene_render.h
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Remove unimplemented Environment.ambient_light_occlusion_color property
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2021-10-07 17:47:52 +02:00 |
renderer_storage.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
renderer_storage.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Allow any floating-point value as a 3D rendering scale option
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2021-10-08 18:22:10 +02:00 |
renderer_viewport.h
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Allow any floating-point value as a 3D rendering scale option
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2021-10-08 18:22:10 +02:00 |
rendering_device.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
rendering_device.h
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Expose Vulkan internal values for access from extensions
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2021-09-09 22:28:32 +10:00 |
rendering_device_binds.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
rendering_device_binds.h
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
rendering_server_default.cpp
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Replace references to VisualServer in code comments with RenderingServer
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2021-10-07 15:49:41 +02:00 |
rendering_server_default.h
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Allow any floating-point value as a 3D rendering scale option
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2021-10-08 18:22:10 +02:00 |
rendering_server_globals.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
rendering_server_globals.h
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Merge pull request #53066 from Chaosus/shader_funcs
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2021-10-10 21:37:07 +02:00 |
shader_language.h
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Allow declare the shader arrays with a size defined before identifier
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2021-10-08 10:28:31 +03:00 |
shader_types.cpp
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Removed RESTART built-in from start particle shader function
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2021-08-17 15:13:16 +03:00 |
shader_types.h
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Added editor dialog for easily creating shaders.
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2021-08-07 21:02:13 +03:00 |
shader_warnings.cpp
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Use range iterators for Map
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2021-09-30 15:09:12 -06:00 |
shader_warnings.h
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Added a shader warning about unused local variable
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2021-06-29 15:39:37 +03:00 |