007efb6a20
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
160 lines
5.8 KiB
C++
160 lines
5.8 KiB
C++
/*************************************************************************/
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/* popup_menu.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef POPUP_MENU_H
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#define POPUP_MENU_H
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#include "scene/gui/popup.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class PopupMenu : public Popup {
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OBJ_TYPE(PopupMenu, Popup );
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struct Item {
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Ref<Texture> icon;
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String text;
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bool checked;
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bool checkable;
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bool separator;
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bool disabled;
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int ID;
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Variant metadata;
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String submenu;
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String tooltip;
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uint32_t accel;
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int _ofs_cache;
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Ref<ShortCut> shortcut;
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Item() { checked=false; checkable=false; separator=false; accel=0; disabled=false; _ofs_cache=0; }
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};
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Timer *submenu_timer;
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List<Rect2> autohide_areas;
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Vector<Item> items;
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int mouse_over;
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int submenu_over;
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Rect2 parent_rect;
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String _get_accel_text(int p_item) const;
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int _get_mouse_over(const Point2& p_over) const;
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virtual Size2 get_minimum_size() const;
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void _input_event(const InputEvent &p_event);
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void _activate_submenu(int over);
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void _submenu_timeout();
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bool invalidated_click;
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Vector2 moved;
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Array _get_items() const;
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void _set_items(const Array& p_items);
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Map< Ref<ShortCut>, int> shortcut_refcount;
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void _ref_shortcut(Ref<ShortCut> p_sc);
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void _unref_shortcut( Ref<ShortCut> p_sc);
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protected:
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virtual bool has_point(const Point2& p_point) const;
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friend class MenuButton;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_icon_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
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void add_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
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void add_icon_check_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1,uint32_t p_accel=0);
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void add_check_item(const String& p_label,int p_ID=-1,uint32_t p_accel=0);
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void add_submenu_item(const String& p_label,const String& p_submenu, int p_ID=-1);
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void add_icon_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
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void add_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
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void add_icon_check_shortcut(const Ref<Texture>& p_icon,const Ref<ShortCut>& p_shortcut,int p_ID=-1);
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void add_check_shortcut(const Ref<ShortCut>& p_shortcut,int p_ID=-1);
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void set_item_text(int p_idx,const String& p_text);
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void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
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void set_item_checked(int p_idx,bool p_checked);
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void set_item_ID(int p_idx,int p_ID);
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void set_item_accelerator(int p_idx,uint32_t p_accel);
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void set_item_metadata(int p_idx,const Variant& p_meta);
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void set_item_disabled(int p_idx,bool p_disabled);
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void set_item_submenu(int p_idx, const String& p_submenu);
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void set_item_as_separator(int p_idx, bool p_separator);
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void set_item_as_checkable(int p_idx, bool p_checkable);
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void set_item_tooltip(int p_idx,const String& p_tooltip);
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void set_item_shortcut(int p_idx, const Ref<ShortCut>& p_shortcut);
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String get_item_text(int p_idx) const;
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Ref<Texture> get_item_icon(int p_idx) const;
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bool is_item_checked(int p_idx) const;
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int get_item_ID(int p_idx) const;
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int get_item_index(int p_ID) const;
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uint32_t get_item_accelerator(int p_idx) const;
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Variant get_item_metadata(int p_idx) const;
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bool is_item_disabled(int p_idx) const;
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String get_item_submenu(int p_ID) const;
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bool is_item_separator(int p_idx) const;
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bool is_item_checkable(int p_idx) const;
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String get_item_tooltip(int p_idx) const;
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Ref<ShortCut> get_item_shortcut(int p_idx) const;
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int get_item_count() const;
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bool activate_item_by_event(const InputEvent& p_event);
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void activate_item(int p_item);
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void remove_item(int p_idx);
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void add_separator();
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void clear();
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void set_parent_rect(const Rect2& p_rect);
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virtual String get_tooltip(const Point2& p_pos) const;
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virtual void get_translatable_strings(List<String> *p_strings) const;
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void add_autohide_area(const Rect2& p_area);
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void clear_autohide_areas();
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void set_invalidate_click_until_motion();
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PopupMenu();
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~PopupMenu();
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};
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#endif
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