ec4d720850
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid. |
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android | ||
ios | ||
linuxbsd | ||
macos | ||
uwp | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |