virtualx-engine/platform
Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
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android Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
ios Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
linuxbsd Merge pull request #72029 from bruvzg/x11_keycode 2023-01-25 12:17:41 +01:00
macos Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
uwp Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
web Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
windows [Windows] Fix candidate window position with some third party IME engines. 2023-01-25 15:29:08 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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