virtualx-engine/platform/android/java
Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
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app One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
gradle/wrapper Upgrade Android gradle plugin to version 7.2.1 2022-11-10 16:35:50 -08:00
lib Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game 2023-01-26 02:59:39 -08:00
nativeSrcsConfigs Updating the minimum Android target api for proper Vulkan support 2022-11-30 11:16:59 -08:00
scripts Android port of the Godot Editor 2022-03-28 14:04:51 -07:00
build.gradle Delete Android godot-lib with the old naming scheme 2022-10-18 20:36:40 -07:00
gradle.properties
gradlew
gradlew.bat
settings.gradle Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:23:44 +01:00