.. |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
test_astar.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_astar.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_gdscript.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_gdscript.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_gui.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
test_gui.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_main.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_main.h
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Remove unused classes and stray headers
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2020-03-24 09:50:51 +01:00 |
test_math.cpp
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Renamed plane's d to distance
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2020-05-10 12:12:51 +02:00 |
test_math.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_oa_hash_map.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_oa_hash_map.h
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Remove unused classes and stray headers
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2020-03-24 09:50:51 +01:00 |
test_ordered_hash_map.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_ordered_hash_map.h
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Remove unused classes and stray headers
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2020-03-24 09:50:51 +01:00 |
test_physics_2d.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
test_physics_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_physics_3d.cpp
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
test_physics_3d.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
test_render.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
test_render.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_shader_lang.cpp
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
test_shader_lang.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
test_string.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
test_string.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |