virtualx-engine/modules/mono/editor
Ignacio Roldán Etchevery e72fdc4b95 C#+iOS: Cache AOT compilater output
Implemented some basic caching to avoid unnecessary AOT compilation
of unchanged assemblies that were already compiled previously.
This reduces iOS export times considerably for subsequent builds
since many dependencies never change, such as framework assemblies
and the Godot bindings.

The AOT compiler asm output and object files are now placed in
`res://.mono/temp/obj/<CONFIG>/godot-aot-cache/` instead of a
temporary directory.
2021-08-02 17:27:47 +02:00
..
Godot.NET.Sdk Mono: Bump Godot.NET.Sdk to 3.3.0 2021-03-17 14:46:26 +01:00
GodotTools C#+iOS: Cache AOT compilater output 2021-08-02 17:27:47 +02:00
bindings_generator.cpp Use Array.Empty instead of allocating a every time 2021-07-27 12:17:09 +02:00
bindings_generator.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
code_completion.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
code_completion.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
csharp_project.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
csharp_project.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
editor_internal_calls.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_export.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
script_class_parser.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
script_class_parser.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00