81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
27 lines
1.7 KiB
XML
27 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CurveXYZTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A texture that shows 3 different curves (stored on the red, green and blue color channels).
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</brief_description>
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<description>
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Renders 3 given [Curve]s provided to it, on the red, green and blue channels respectively. Compared to using separate [CurveTexture]s, this further simplifies the task of drawing curves and/or saving them as image files.
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If you only need to store one curve within a single texture, use [CurveTexture] instead. See also [GradientTexture1D] and [GradientTexture2D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="curve_x" type="Curve" setter="set_curve_x" getter="get_curve_x">
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The [Curve] that is rendered onto the texture's red channel.
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</member>
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<member name="curve_y" type="Curve" setter="set_curve_y" getter="get_curve_y">
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The [Curve] that is rendered onto the texture's green channel.
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</member>
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<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
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The [Curve] that is rendered onto the texture's blue channel.
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</member>
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
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<member name="width" type="int" setter="set_width" getter="get_width" default="256">
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The width of the texture (in pixels). Higher values make it possible to represent high-frequency data better (such as sudden direction changes), at the cost of increased generation time and memory usage.
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</member>
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</members>
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</class>
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