virtualx-engine/modules/mono/SCsub
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00

57 lines
1.8 KiB
Python

#!/usr/bin/env python
import build_scripts.tls_configure as tls_configure
import build_scripts.mono_configure as mono_configure
Import('env')
Import('env_modules')
env_mono = env_modules.Clone()
if env_mono['tools']:
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.gen_cs_glue_version as gen_cs_glue_version
gen_cs_glue_version.generate_header('glue/GodotSharp', 'glue/cs_glue_version.gen.h')
# Glue sources
if env_mono['mono_glue']:
env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
import os.path
if not os.path.isfile('glue/mono_glue.gen.cpp'):
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
# Configure Thread Local Storage
conf = Configure(env_mono)
tls_configure.configure(conf)
env_mono = conf.Finish()
# Configure Mono
mono_configure.configure(env, env_mono)
if env_mono['tools'] and env_mono['mono_glue']:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
import build_scripts.godot_tools_build as godot_tools_build
godot_tools_build.build(env_mono, api_sln_cmd)
# Add sources
env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/support/*.cpp')
if env['platform'] in ['osx', 'iphone']:
env_mono.add_source_files(env.modules_sources, 'mono_gd/support/*.mm')
env_mono.add_source_files(env.modules_sources, 'mono_gd/support/*.m')
if env['tools']:
env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')