bea8e1654e
Always call _process_node on all three inputs so that looped animations
don't get out of sync.
(cherry picked from commit
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.. | ||
animation_cache.cpp | ||
animation_cache.h | ||
animation_player.cpp | ||
animation_player.h | ||
animation_tree_player.cpp | ||
animation_tree_player.h | ||
SCsub | ||
transitioner.cpp | ||
transitioner.h | ||
tween.cpp | ||
tween.h | ||
tween_interpolaters.cpp |