.. |
a_star.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
a_star.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
audio_frame.cpp
|
Oops! Audio engine has vanished :D
|
2017-01-15 16:07:51 -03:00 |
audio_frame.h
|
Oops! Audio engine has vanished :D
|
2017-01-15 16:07:51 -03:00 |
bsp_tree.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
bsp_tree.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
camera_matrix.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
camera_matrix.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
face3.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
face3.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
geometry.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
geometry.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
math_2d.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
math_2d.h
|
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
|
2017-01-13 20:00:43 -03:00 |
math_defs.h
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
math_funcs.cpp
|
Merge pull request #7528 from tagcup/real_t_float_fixes
|
2017-01-20 19:24:49 -03:00 |
math_funcs.h
|
Merge pull request #7528 from tagcup/real_t_float_fixes
|
2017-01-20 19:24:49 -03:00 |
matrix3.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
matrix3.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
octree.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
pcg.cpp
|
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
|
2017-01-15 19:15:16 -06:00 |
pcg.h
|
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
|
2017-01-15 19:15:16 -06:00 |
plane.cpp
|
Welcome in 2017, dear changelog reader!
|
2017-01-01 22:03:33 +01:00 |
plane.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
quat.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
quat.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
quick_hull.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
quick_hull.h
|
Style: Cleanups, added headers, renamed files
|
2017-01-16 08:04:23 +01:00 |
rect3.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
rect3.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
transform.cpp
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
transform.h
|
Style: Cleanups, added headers, renamed files
|
2017-01-16 08:04:23 +01:00 |
triangle_mesh.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
triangle_mesh.h
|
Type renames:
|
2017-01-11 00:52:51 -03:00 |
triangulate.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
triangulate.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
triangulator.cpp
|
Style: Fix whole-line commented code
|
2017-01-14 14:52:23 +01:00 |
triangulator.h
|
begin new serialization framework
|
2015-02-15 01:21:26 -03:00 |
vector3.cpp
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |
vector3.h
|
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
|
2017-01-16 13:36:33 -06:00 |