Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde ee14810663
Merge pull request #96207 from BlueCube3310/subres-fix
Fix saving subresources of nodes
2024-08-28 13:14:31 +02:00
.github Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
core Merge pull request #94920 from gongpha/bring-back-print-verbose-when-loading-resources 2024-08-28 00:12:38 +02:00
doc Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window 2024-08-28 13:14:23 +02:00
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editor Merge pull request #96198 from DeeJayLSP/qoa-leak 2024-08-28 13:14:27 +02:00
main Merge pull request #93746 from KoBeWi/by_extension 2024-08-28 00:11:20 +02:00
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platform Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window 2024-08-28 13:14:23 +02:00
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servers Merge pull request #94808 from RandomShaper/aud_srv_cod_sty 2024-08-28 00:12:25 +02:00
tests [Tree] Fix error when removing child from Tree 2024-08-28 12:40:26 +02:00
thirdparty Merge pull request #96198 from DeeJayLSP/qoa-leak 2024-08-28 13:14:27 +02:00
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.pre-commit-config.yaml Add support to the Android editor for signing and verifying Android apks 2024-08-26 11:38:49 -07:00
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gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
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methods.py MinGW: Print compiler warnings on Windows 2024-08-28 18:20:16 +08:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
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scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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