virtualx-engine/servers/visual/rasterizer_rd/shaders
2020-02-11 12:15:27 +01:00
..
blur.glsl -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
blur_inc.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
bokeh_dof.glsl DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
canvas.glsl Vulkan: Fix false positive in ninepatch axis stretch code 2020-02-11 12:09:55 +01:00
canvas_occlusion.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
canvas_uniforms_inc.glsl Changed variable name in shader because it was too generic 2020-02-11 12:06:05 +01:00
copy.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
cubemap_roughness.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_debug.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_sdf.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_write.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
luminance_reduce.glsl Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
scene_high_end.glsl Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
scene_high_end_inc.glsl Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
SCsub Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
sky.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
tonemap.glsl -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00