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blur.glsl
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-Refactored post processing, re-added glow and added a mix blend mode.
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2020-02-11 12:14:21 +01:00 |
blur_inc.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
bokeh_dof.glsl
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DOF fully implemented, can be edited on the fly.
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2020-02-11 12:15:26 +01:00 |
canvas.glsl
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Vulkan: Fix false positive in ninepatch axis stretch code
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2020-02-11 12:09:55 +01:00 |
canvas_occlusion.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
canvas_uniforms_inc.glsl
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Changed variable name in shader because it was too generic
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2020-02-11 12:06:05 +01:00 |
copy.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
cubemap_roughness.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
giprobe.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
giprobe_debug.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
giprobe_sdf.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
giprobe_write.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
luminance_reduce.glsl
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Auto exposure re-implemented in Vulkan
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2020-02-11 12:14:23 +01:00 |
scene_high_end.glsl
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
scene_high_end_inc.glsl
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
SCsub
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Modified rendering to use cluster instead of foward
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2020-02-11 12:15:27 +01:00 |
sky.glsl
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
tonemap.glsl
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-Refactored post processing, re-added glow and added a mix blend mode.
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2020-02-11 12:14:21 +01:00 |