Virtualx Game Engine. Forked from Godot 3.6
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Arman Elgudzhyan ee27254602 Support both semantic (by default) and numeric Variant hash comparison
Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114, #7354, #6947, #8081), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222)
2023-08-31 09:29:48 -07:00
.github Merge pull request #81116 from raulsntos/codeowners-gdextension 2023-08-29 15:06:26 +02:00
core Support both semantic (by default) and numeric Variant hash comparison 2023-08-31 09:29:48 -07:00
doc Merge pull request #81084 from MewPurPur/improve-line2d-docs 2023-08-30 08:46:15 +02:00
drivers Merge pull request #81001 from RandomShaper/win_safe_save 2023-08-30 12:16:06 +02:00
editor Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error 2023-08-31 08:56:04 +02:00
main Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
misc CI: Compare API compatibility against both 4.0 and 4.1 2023-08-30 23:33:09 +02:00
modules Merge pull request #81175 from raulsntos/dotnet/project_settings_changed 2023-08-31 08:56:55 +02:00
platform Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
scene Merge pull request #81040 from Ymanawat/control-theme-80989 2023-08-31 08:54:29 +02:00
servers Merge pull request #80933 from ChibiDenDen/clear_color_mobile_fix 2023-08-31 08:53:41 +02:00
tests Merge pull request #78634 from Sauermann/fix-notification-order 2023-08-30 08:44:36 +02:00
thirdparty FreeType: Update to version 2.13.2 2023-08-29 10:42:26 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore Remove too greedy GCOV ignores from .gitignore 2023-08-29 13:38:38 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt FreeType: Update to version 2.13.2 2023-08-29 10:42:26 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCons: Enable /WX on LINKFLAGS for MSVC with werror=yes 2023-08-17 15:51:54 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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