.. |
shaders
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Reorganize RenderingDevice barriers
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2021-01-26 10:24:12 -03:00 |
cluster_builder_rd.cpp
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Reorganize RenderingDevice barriers
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2021-01-26 10:24:12 -03:00 |
cluster_builder_rd.h
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
effects_rd.cpp
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Reorganize RenderingDevice barriers
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2021-01-26 10:24:12 -03:00 |
effects_rd.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #37547 from aaronfranke/tau
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2021-02-01 20:55:25 +01:00 |
renderer_canvas_render_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_compositor_rd.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_compositor_rd.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_scene_render_forward.cpp
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Reorganize RenderingDevice barriers
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2021-01-26 10:24:12 -03:00 |
renderer_scene_render_forward.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_scene_render_rd.cpp
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Don't use trashy max_decals value to prevent crashes
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2021-02-01 21:43:08 +01:00 |
renderer_scene_render_rd.h
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Shadow map rendering optimization
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2021-01-24 20:17:28 -03:00 |
renderer_storage_rd.cpp
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Reorganize RenderingDevice barriers
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2021-01-26 10:24:12 -03:00 |
renderer_storage_rd.h
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Implement shadow meshes
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2021-01-25 15:03:15 -03:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_compiler_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_compiler_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
shader_rd.cpp
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
shader_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |