200 lines
5.4 KiB
C++
200 lines
5.4 KiB
C++
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/***************************************************************************************************
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**
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** Real-Time Hierarchical Profiling for Game Programming Gems 3
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**
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** by Greg Hjelstrom & Byon Garrabrant
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**
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***************************************************************************************************/
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// Credits: The Clock class was inspired by the Timer classes in
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// Ogre (www.ogre3d.org).
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#ifndef BT_QUICK_PROF_H
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#define BT_QUICK_PROF_H
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#include "btScalar.h"
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#define USE_BT_CLOCK 1
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#ifdef USE_BT_CLOCK
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///The btClock is a portable basic clock that measures accurate time in seconds, use for profiling.
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class btClock
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{
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public:
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btClock();
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btClock(const btClock& other);
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btClock& operator=(const btClock& other);
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~btClock();
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/// Resets the initial reference time.
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void reset();
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/// Returns the time in ms since the last call to reset or since
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/// the btClock was created.
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unsigned long long int getTimeMilliseconds();
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/// Returns the time in us since the last call to reset or since
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/// the Clock was created.
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unsigned long long int getTimeMicroseconds();
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unsigned long long int getTimeNanoseconds();
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/// Returns the time in s since the last call to reset or since
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/// the Clock was created.
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btScalar getTimeSeconds();
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private:
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struct btClockData* m_data;
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};
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#endif //USE_BT_CLOCK
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typedef void(btEnterProfileZoneFunc)(const char* msg);
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typedef void(btLeaveProfileZoneFunc)();
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btEnterProfileZoneFunc* btGetCurrentEnterProfileZoneFunc();
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btLeaveProfileZoneFunc* btGetCurrentLeaveProfileZoneFunc();
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void btSetCustomEnterProfileZoneFunc(btEnterProfileZoneFunc* enterFunc);
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void btSetCustomLeaveProfileZoneFunc(btLeaveProfileZoneFunc* leaveFunc);
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#ifndef BT_ENABLE_PROFILE
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#define BT_NO_PROFILE 1
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#endif //BT_NO_PROFILE
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const unsigned int BT_QUICKPROF_MAX_THREAD_COUNT = 64;
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//btQuickprofGetCurrentThreadIndex will return -1 if thread index cannot be determined,
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//otherwise returns thread index in range [0..maxThreads]
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unsigned int btQuickprofGetCurrentThreadIndex2();
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#ifndef BT_NO_PROFILE
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#include <stdio.h> //@todo remove this, backwards compatibility
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#include "btAlignedAllocator.h"
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#include <new>
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///A node in the Profile Hierarchy Tree
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class CProfileNode
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{
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public:
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CProfileNode(const char* name, CProfileNode* parent);
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~CProfileNode(void);
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CProfileNode* Get_Sub_Node(const char* name);
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CProfileNode* Get_Parent(void) { return Parent; }
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CProfileNode* Get_Sibling(void) { return Sibling; }
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CProfileNode* Get_Child(void) { return Child; }
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void CleanupMemory();
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void Reset(void);
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void Call(void);
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bool Return(void);
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const char* Get_Name(void) { return Name; }
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int Get_Total_Calls(void) { return TotalCalls; }
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float Get_Total_Time(void) { return TotalTime; }
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void* GetUserPointer() const { return m_userPtr; }
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void SetUserPointer(void* ptr) { m_userPtr = ptr; }
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protected:
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const char* Name;
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int TotalCalls;
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float TotalTime;
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unsigned long int StartTime;
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int RecursionCounter;
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CProfileNode* Parent;
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CProfileNode* Child;
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CProfileNode* Sibling;
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void* m_userPtr;
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};
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///An iterator to navigate through the tree
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class CProfileIterator
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{
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public:
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// Access all the children of the current parent
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void First(void);
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void Next(void);
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bool Is_Done(void);
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bool Is_Root(void) { return (CurrentParent->Get_Parent() == 0); }
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void Enter_Child(int index); // Make the given child the new parent
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void Enter_Largest_Child(void); // Make the largest child the new parent
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void Enter_Parent(void); // Make the current parent's parent the new parent
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// Access the current child
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const char* Get_Current_Name(void) { return CurrentChild->Get_Name(); }
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int Get_Current_Total_Calls(void) { return CurrentChild->Get_Total_Calls(); }
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float Get_Current_Total_Time(void) { return CurrentChild->Get_Total_Time(); }
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void* Get_Current_UserPointer(void) { return CurrentChild->GetUserPointer(); }
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void Set_Current_UserPointer(void* ptr) { CurrentChild->SetUserPointer(ptr); }
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// Access the current parent
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const char* Get_Current_Parent_Name(void) { return CurrentParent->Get_Name(); }
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int Get_Current_Parent_Total_Calls(void) { return CurrentParent->Get_Total_Calls(); }
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float Get_Current_Parent_Total_Time(void) { return CurrentParent->Get_Total_Time(); }
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protected:
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CProfileNode* CurrentParent;
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CProfileNode* CurrentChild;
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CProfileIterator(CProfileNode* start);
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friend class CProfileManager;
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};
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///The Manager for the Profile system
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class CProfileManager
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{
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public:
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static void Start_Profile(const char* name);
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static void Stop_Profile(void);
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static void CleanupMemory(void);
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// {
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// Root.CleanupMemory();
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// }
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static void Reset(void);
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static void Increment_Frame_Counter(void);
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static int Get_Frame_Count_Since_Reset(void) { return FrameCounter; }
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static float Get_Time_Since_Reset(void);
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static CProfileIterator* Get_Iterator(void);
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// {
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//
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// return new CProfileIterator( &Root );
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// }
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static void Release_Iterator(CProfileIterator* iterator) { delete (iterator); }
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static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
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static void dumpAll();
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private:
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static int FrameCounter;
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static unsigned long int ResetTime;
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};
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#endif //#ifndef BT_NO_PROFILE
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///ProfileSampleClass is a simple way to profile a function's scope
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///Use the BT_PROFILE macro at the start of scope to time
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class CProfileSample
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{
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public:
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CProfileSample(const char* name);
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~CProfileSample(void);
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};
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#define BT_PROFILE(name) CProfileSample __profile(name)
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#endif //BT_QUICK_PROF_H
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