0b1266b812
Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted. This PR checks the object still exists via the ObjectID prior to access. |
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joints | ||
animatable_body_3d.cpp | ||
animatable_body_3d.h | ||
area_3d.cpp | ||
area_3d.h | ||
character_body_3d.cpp | ||
character_body_3d.h | ||
collision_object_3d.cpp | ||
collision_object_3d.h | ||
collision_polygon_3d.cpp | ||
collision_polygon_3d.h | ||
collision_shape_3d.cpp | ||
collision_shape_3d.h | ||
kinematic_collision_3d.cpp | ||
kinematic_collision_3d.h | ||
physical_bone_3d.cpp | ||
physical_bone_3d.h | ||
physics_body_3d.cpp | ||
physics_body_3d.h | ||
ray_cast_3d.cpp | ||
ray_cast_3d.h | ||
rigid_body_3d.cpp | ||
rigid_body_3d.h | ||
SCsub | ||
shape_cast_3d.cpp | ||
shape_cast_3d.h | ||
spring_arm_3d.cpp | ||
spring_arm_3d.h | ||
static_body_3d.cpp | ||
static_body_3d.h | ||
vehicle_body_3d.cpp | ||
vehicle_body_3d.h |