12a519bae2
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
192 lines
6.3 KiB
C++
192 lines
6.3 KiB
C++
//*********************************************************
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License (MIT).
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//
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//*********************************************************
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#ifndef __D3DX12_BARRIERS_H__
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#define __D3DX12_BARRIERS_H__
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#if defined( __cplusplus )
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#include "d3d12.h"
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
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{
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CD3DX12_RESOURCE_BARRIER() = default;
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explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
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D3D12_RESOURCE_BARRIER(o)
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{}
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static inline CD3DX12_RESOURCE_BARRIER Transition(
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_In_ ID3D12Resource* pResource,
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D3D12_RESOURCE_STATES stateBefore,
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D3D12_RESOURCE_STATES stateAfter,
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UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
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D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
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{
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CD3DX12_RESOURCE_BARRIER result = {};
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D3D12_RESOURCE_BARRIER &barrier = result;
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result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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result.Flags = flags;
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barrier.Transition.pResource = pResource;
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barrier.Transition.StateBefore = stateBefore;
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barrier.Transition.StateAfter = stateAfter;
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barrier.Transition.Subresource = subresource;
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return result;
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}
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static inline CD3DX12_RESOURCE_BARRIER Aliasing(
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_In_opt_ ID3D12Resource* pResourceBefore,
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_In_opt_ ID3D12Resource* pResourceAfter) noexcept
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{
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CD3DX12_RESOURCE_BARRIER result = {};
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D3D12_RESOURCE_BARRIER &barrier = result;
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result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
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barrier.Aliasing.pResourceBefore = pResourceBefore;
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barrier.Aliasing.pResourceAfter = pResourceAfter;
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return result;
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}
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static inline CD3DX12_RESOURCE_BARRIER UAV(
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_In_opt_ ID3D12Resource* pResource) noexcept
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{
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CD3DX12_RESOURCE_BARRIER result = {};
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D3D12_RESOURCE_BARRIER &barrier = result;
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result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
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barrier.UAV.pResource = pResource;
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return result;
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}
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};
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#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
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//================================================================================================
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// D3DX12 Enhanced Barrier Helpers
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//================================================================================================
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class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
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{
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public:
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CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
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CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
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D3D12_BARRIER_SUBRESOURCE_RANGE(o)
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{}
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explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
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D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
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{}
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CD3DX12_BARRIER_SUBRESOURCE_RANGE(
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UINT firstMipLevel,
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UINT numMips,
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UINT firstArraySlice,
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UINT numArraySlices,
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UINT firstPlane = 0,
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UINT numPlanes = 1) noexcept :
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D3D12_BARRIER_SUBRESOURCE_RANGE
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{
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firstMipLevel,
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numMips,
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firstArraySlice,
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numArraySlices,
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firstPlane,
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numPlanes
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}
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{}
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};
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class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
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{
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public:
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CD3DX12_GLOBAL_BARRIER() = default;
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CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
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CD3DX12_GLOBAL_BARRIER(
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D3D12_BARRIER_SYNC syncBefore,
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D3D12_BARRIER_SYNC syncAfter,
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D3D12_BARRIER_ACCESS accessBefore,
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D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
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syncBefore,
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syncAfter,
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accessBefore,
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accessAfter
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}
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{}
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};
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class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
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{
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public:
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CD3DX12_BUFFER_BARRIER() = default;
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CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
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CD3DX12_BUFFER_BARRIER(
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D3D12_BARRIER_SYNC syncBefore,
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D3D12_BARRIER_SYNC syncAfter,
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D3D12_BARRIER_ACCESS accessBefore,
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D3D12_BARRIER_ACCESS accessAfter,
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ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
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syncBefore,
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syncAfter,
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accessBefore,
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accessAfter,
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pRes,
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0, ULLONG_MAX
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}
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{}
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};
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class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
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{
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public:
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CD3DX12_TEXTURE_BARRIER() = default;
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CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
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CD3DX12_TEXTURE_BARRIER(
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D3D12_BARRIER_SYNC syncBefore,
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D3D12_BARRIER_SYNC syncAfter,
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D3D12_BARRIER_ACCESS accessBefore,
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D3D12_BARRIER_ACCESS accessAfter,
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D3D12_BARRIER_LAYOUT layoutBefore,
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D3D12_BARRIER_LAYOUT layoutAfter,
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ID3D12Resource *pRes,
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const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
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D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
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syncBefore,
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syncAfter,
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accessBefore,
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accessAfter,
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layoutBefore,
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layoutAfter,
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pRes,
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subresources,
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flag
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}
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{}
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};
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class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
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{
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public:
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CD3DX12_BARRIER_GROUP() = default;
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CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
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CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
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{
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Type = D3D12_BARRIER_TYPE_BUFFER;
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NumBarriers = numBarriers;
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pBufferBarriers = pBarriers;
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}
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CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
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{
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Type = D3D12_BARRIER_TYPE_TEXTURE;
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NumBarriers = numBarriers;
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pTextureBarriers = pBarriers;
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}
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CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
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{
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Type = D3D12_BARRIER_TYPE_GLOBAL;
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NumBarriers = numBarriers;
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pGlobalBarriers = pBarriers;
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}
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};
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#endif // D3D12_SDK_VERSION >= 608
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#endif // defined( __cplusplus )
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#endif // __D3DX12_BARRIERS_H__
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