virtualx-engine/drivers/gles3/storage
2022-12-14 19:32:19 -08:00
..
config.cpp Merge pull request #67639 from clayjohn/GLES3-2d-shadows 2022-11-02 17:12:20 +01:00
config.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
material_storage.h Merge pull request #68426 from clayjohn/GLES3-particles 2022-11-15 10:28:44 +01:00
mesh_storage.cpp Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2022-12-14 19:32:19 -08:00
mesh_storage.h Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2022-12-14 19:32:19 -08:00
particles_storage.cpp Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
texture_storage.h Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
utilities.cpp Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00