fdf58a5858
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
655 lines
20 KiB
C++
655 lines
20 KiB
C++
/*************************************************************************/
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/* display_server_android.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "display_server_android.h"
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#include "android_keys_utils.h"
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#include "core/project_settings.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "os_android.h"
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#if defined(OPENGL_ENABLED)
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#include "drivers/gles2/rasterizer_gles2.h"
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/android/vulkan/vulkan_context_android.h"
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#include "servers/rendering/rasterizer_rd/rasterizer_rd.h"
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#endif
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DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
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return (DisplayServerAndroid *)DisplayServer::get_singleton();
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}
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bool DisplayServerAndroid::has_feature(Feature p_feature) const {
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switch (p_feature) {
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//case FEATURE_CONSOLE_WINDOW:
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//case FEATURE_CURSOR_SHAPE:
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//case FEATURE_CUSTOM_CURSOR_SHAPE:
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//case FEATURE_GLOBAL_MENU:
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//case FEATURE_HIDPI:
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//case FEATURE_ICON:
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//case FEATURE_IME:
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//case FEATURE_MOUSE:
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//case FEATURE_MOUSE_WARP:
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//case FEATURE_NATIVE_DIALOG:
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//case FEATURE_NATIVE_ICON:
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//case FEATURE_NATIVE_VIDEO:
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//case FEATURE_WINDOW_TRANSPARENCY:
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case FEATURE_CLIPBOARD:
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case FEATURE_KEEP_SCREEN_ON:
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case FEATURE_ORIENTATION:
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case FEATURE_TOUCHSCREEN:
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case FEATURE_VIRTUAL_KEYBOARD:
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return true;
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default:
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return false;
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}
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}
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String DisplayServerAndroid::get_name() const {
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return "Android";
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}
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void DisplayServerAndroid::clipboard_set(const String &p_text) {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_COND(!godot_java);
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if (godot_java->has_set_clipboard()) {
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godot_java->set_clipboard(p_text);
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} else {
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DisplayServer::clipboard_set(p_text);
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}
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}
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String DisplayServerAndroid::clipboard_get() const {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_COND_V(!godot_java, String());
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if (godot_java->has_get_clipboard()) {
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return godot_java->get_clipboard();
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} else {
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return DisplayServer::clipboard_get();
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}
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}
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void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_COND(!godot_java);
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godot_java->set_keep_screen_on(p_enable);
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keep_screen_on = p_enable;
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}
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bool DisplayServerAndroid::screen_is_kept_on() const {
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return keep_screen_on;
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}
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void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND(!godot_io_java);
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godot_io_java->set_screen_orientation(p_orientation);
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}
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DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
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return (ScreenOrientation)godot_io_java->get_screen_orientation();
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}
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int DisplayServerAndroid::get_screen_count() const {
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return 1;
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}
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Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
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return Point2i(0, 0);
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}
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Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
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return OS_Android::get_singleton()->get_display_size();
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}
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Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
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Size2i display_size = OS_Android::get_singleton()->get_display_size();
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return Rect2i(0, 0, display_size.width, display_size.height);
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}
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int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND_V(!godot_io_java, 0);
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return godot_io_java->get_screen_dpi();
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}
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bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
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return true;
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}
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void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_length) {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND(!godot_io_java);
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if (godot_io_java->has_vk()) {
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godot_io_java->show_vk(p_existing_text, p_max_length);
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} else {
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ERR_PRINT("Virtual keyboard not available");
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}
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}
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void DisplayServerAndroid::virtual_keyboard_hide() {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND(!godot_io_java);
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if (godot_io_java->has_vk()) {
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godot_io_java->hide_vk();
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} else {
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ERR_PRINT("Virtual keyboard not available");
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}
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}
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int DisplayServerAndroid::virtual_keyboard_get_height() const {
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GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
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ERR_FAIL_COND_V(!godot_io_java, 0);
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return godot_io_java->get_vk_height();
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}
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void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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window_event_callback = p_callable;
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}
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void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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input_event_callback = p_callable;
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}
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void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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input_text_callback = p_callable;
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}
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void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
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if (!p_callable.is_null()) {
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const Variant *argp = &p_arg;
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Variant ret;
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Callable::CallError ce;
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p_callable.call((const Variant **)&argp, 1, ret, ce);
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}
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}
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void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event) const {
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_window_callback(window_event_callback, int(p_event));
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}
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void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
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_window_callback(input_event_callback, p_event);
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}
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void DisplayServerAndroid::send_input_text(const String &p_text) const {
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_window_callback(input_text_callback, p_text);
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}
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void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
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DisplayServerAndroid::get_singleton()->send_input_event(p_event);
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}
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Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
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Vector<WindowID> ret;
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ret.push_back(MAIN_WINDOW_ID);
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return ret;
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}
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DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
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return MAIN_WINDOW_ID;
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}
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void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
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window_attached_instance_id = p_instance;
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}
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ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
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return window_attached_instance_id;
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}
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void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
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return SCREEN_OF_MAIN_WINDOW;
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}
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void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
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return Point2i();
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}
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void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
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// Not supported on Android.
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}
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void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
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return Size2i();
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}
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void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
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return OS_Android::get_singleton()->get_display_size();
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}
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Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
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return OS_Android::get_singleton()->get_display_size();
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}
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void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
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return WINDOW_MODE_FULLSCREEN;
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}
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bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
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return false;
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}
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void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
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return false;
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}
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void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
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// Not supported on Android.
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}
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bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
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return true;
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}
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bool DisplayServerAndroid::can_any_window_draw() const {
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return true;
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}
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void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
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GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
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ERR_FAIL_COND(!godot_java);
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godot_java->alert(p_alert, p_title);
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}
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void DisplayServerAndroid::process_events() {
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// Nothing to do
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}
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Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
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Vector<String> drivers;
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#ifdef OPENGL_ENABLED
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drivers.push_back("opengl");
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#endif
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#ifdef VULKAN_ENABLED
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drivers.push_back("vulkan");
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#endif
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return drivers;
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}
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DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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return memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_flags, p_resolution, r_error));
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}
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void DisplayServerAndroid::register_android_driver() {
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register_create_function("android", create_func, get_rendering_drivers_func);
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}
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DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
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rendering_driver = p_rendering_driver;
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// TODO: rendering_driver is broken, change when different drivers are supported again
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rendering_driver = "vulkan";
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keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
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#if defined(OPENGL_ENABLED)
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if (rendering_driver == "opengl") {
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bool gl_initialization_error = false;
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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} else {
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gl_initialization_error = true;
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}
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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"Unable to initialize video driver");
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return;
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}
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}
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#endif
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#if defined(VULKAN_ENABLED)
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context_vulkan = nullptr;
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rendering_device_vulkan = nullptr;
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if (rendering_driver == "vulkan") {
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ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
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ERR_FAIL_COND(!native_window);
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context_vulkan = memnew(VulkanContextAndroid);
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if (context_vulkan->initialize() != OK) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to initialize Vulkan context");
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}
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Size2i display_size = OS_Android::get_singleton()->get_display_size();
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if (context_vulkan->window_create(native_window, display_size.width, display_size.height) == -1) {
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memdelete(context_vulkan);
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context_vulkan = nullptr;
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ERR_FAIL_MSG("Failed to create Vulkan window.");
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}
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rendering_device_vulkan = memnew(RenderingDeviceVulkan);
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rendering_device_vulkan->initialize(context_vulkan);
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RasterizerRD::make_current();
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}
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#endif
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Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
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}
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DisplayServerAndroid::~DisplayServerAndroid() {
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#if defined(VULKAN_ENABLED)
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if (rendering_driver == "vulkan") {
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if (rendering_device_vulkan) {
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rendering_device_vulkan->finalize();
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memdelete(rendering_device_vulkan);
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}
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if (context_vulkan) {
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memdelete(context_vulkan);
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}
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}
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#endif
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}
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void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
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switch (p_event.type) {
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case JOY_EVENT_BUTTON:
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Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
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break;
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case JOY_EVENT_AXIS:
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Input::JoyAxis value;
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value.min = -1;
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value.value = p_event.value;
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Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
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break;
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case JOY_EVENT_HAT:
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Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
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break;
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default:
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return;
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}
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}
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void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed) {
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Ref<InputEventKey> ev;
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ev.instance();
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int val = p_unicode_char;
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int keycode = android_get_keysym(p_keycode);
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int phy_keycode = android_get_keysym(p_scancode);
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ev->set_keycode(keycode);
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ev->set_physical_keycode(phy_keycode);
|
|
ev->set_unicode(val);
|
|
ev->set_pressed(p_pressed);
|
|
|
|
if (val == '\n') {
|
|
ev->set_keycode(KEY_ENTER);
|
|
} else if (val == 61448) {
|
|
ev->set_keycode(KEY_BACKSPACE);
|
|
ev->set_unicode(KEY_BACKSPACE);
|
|
} else if (val == 61453) {
|
|
ev->set_keycode(KEY_ENTER);
|
|
ev->set_unicode(KEY_ENTER);
|
|
} else if (p_keycode == 4) {
|
|
OS_Android::get_singleton()->main_loop_request_go_back();
|
|
}
|
|
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
}
|
|
|
|
void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
|
|
switch (p_what) {
|
|
case 0: { //gesture begin
|
|
if (touch.size()) {
|
|
//end all if exist
|
|
for (int i = 0; i < touch.size(); i++) {
|
|
|
|
Ref<InputEventScreenTouch> ev;
|
|
ev.instance();
|
|
ev->set_index(touch[i].id);
|
|
ev->set_pressed(false);
|
|
ev->set_position(touch[i].pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
}
|
|
}
|
|
|
|
touch.resize(p_points.size());
|
|
for (int i = 0; i < p_points.size(); i++) {
|
|
touch.write[i].id = p_points[i].id;
|
|
touch.write[i].pos = p_points[i].pos;
|
|
}
|
|
|
|
//send touch
|
|
for (int i = 0; i < touch.size(); i++) {
|
|
|
|
Ref<InputEventScreenTouch> ev;
|
|
ev.instance();
|
|
ev->set_index(touch[i].id);
|
|
ev->set_pressed(true);
|
|
ev->set_position(touch[i].pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
}
|
|
|
|
} break;
|
|
case 1: { //motion
|
|
ERR_FAIL_COND(touch.size() != p_points.size());
|
|
|
|
for (int i = 0; i < touch.size(); i++) {
|
|
|
|
int idx = -1;
|
|
for (int j = 0; j < p_points.size(); j++) {
|
|
|
|
if (touch[i].id == p_points[j].id) {
|
|
idx = j;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_CONTINUE(idx == -1);
|
|
|
|
if (touch[i].pos == p_points[idx].pos)
|
|
continue; //no move unncesearily
|
|
|
|
Ref<InputEventScreenDrag> ev;
|
|
ev.instance();
|
|
ev->set_index(touch[i].id);
|
|
ev->set_position(p_points[idx].pos);
|
|
ev->set_relative(p_points[idx].pos - touch[i].pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
touch.write[i].pos = p_points[idx].pos;
|
|
}
|
|
|
|
} break;
|
|
case 2: { //release
|
|
if (touch.size()) {
|
|
//end all if exist
|
|
for (int i = 0; i < touch.size(); i++) {
|
|
|
|
Ref<InputEventScreenTouch> ev;
|
|
ev.instance();
|
|
ev->set_index(touch[i].id);
|
|
ev->set_pressed(false);
|
|
ev->set_position(touch[i].pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
}
|
|
touch.clear();
|
|
}
|
|
} break;
|
|
case 3: { // add touch
|
|
for (int i = 0; i < p_points.size(); i++) {
|
|
if (p_points[i].id == p_pointer) {
|
|
TouchPos tp = p_points[i];
|
|
touch.push_back(tp);
|
|
|
|
Ref<InputEventScreenTouch> ev;
|
|
ev.instance();
|
|
|
|
ev->set_index(tp.id);
|
|
ev->set_pressed(true);
|
|
ev->set_position(tp.pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
|
|
break;
|
|
}
|
|
}
|
|
} break;
|
|
case 4: { // remove touch
|
|
for (int i = 0; i < touch.size(); i++) {
|
|
if (touch[i].id == p_pointer) {
|
|
|
|
Ref<InputEventScreenTouch> ev;
|
|
ev.instance();
|
|
ev->set_index(touch[i].id);
|
|
ev->set_pressed(false);
|
|
ev->set_position(touch[i].pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
touch.remove(i);
|
|
|
|
break;
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
|
|
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
|
|
switch (p_type) {
|
|
case 7: // hover move
|
|
case 9: // hover enter
|
|
case 10: { // hover exit
|
|
Ref<InputEventMouseMotion> ev;
|
|
ev.instance();
|
|
ev->set_position(p_pos);
|
|
ev->set_global_position(p_pos);
|
|
ev->set_relative(p_pos - hover_prev_pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
hover_prev_pos = p_pos;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
|
|
Ref<InputEventMouseButton> ev;
|
|
ev.instance();
|
|
ev->set_position(p_pos);
|
|
ev->set_global_position(p_pos);
|
|
ev->set_pressed(false);
|
|
ev->set_doubleclick(true);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
}
|
|
|
|
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
|
|
Ref<InputEventPanGesture> ev;
|
|
ev.instance();
|
|
ev->set_position(p_pos);
|
|
ev->set_delta(p_pos - scroll_prev_pos);
|
|
Input::get_singleton()->parse_input_event(ev);
|
|
scroll_prev_pos = p_pos;
|
|
}
|
|
|
|
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
|
|
Input::get_singleton()->set_accelerometer(p_accelerometer);
|
|
}
|
|
|
|
void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
|
|
Input::get_singleton()->set_gravity(p_gravity);
|
|
}
|
|
|
|
void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
|
|
Input::get_singleton()->set_magnetometer(p_magnetometer);
|
|
}
|
|
|
|
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
|
|
Input::get_singleton()->set_gyroscope(p_gyroscope);
|
|
}
|