66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* godot_content_view.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_CONTENT_VIEW_H
|
|
#define GODOT_CONTENT_VIEW_H
|
|
|
|
#include "servers/display_server.h"
|
|
|
|
#import <AppKit/AppKit.h>
|
|
#import <Foundation/Foundation.h>
|
|
|
|
#if defined(GLES3_ENABLED)
|
|
#import <AppKit/NSOpenGLView.h>
|
|
#define RootView NSOpenGLView
|
|
#else
|
|
#define RootView NSView
|
|
#endif
|
|
|
|
#import <QuartzCore/CAMetalLayer.h>
|
|
|
|
@interface GodotContentView : RootView <NSTextInputClient> {
|
|
DisplayServer::WindowID window_id;
|
|
NSTrackingArea *tracking_area;
|
|
NSMutableAttributedString *marked_text;
|
|
bool ime_input_event_in_progress;
|
|
bool mouse_down_control;
|
|
bool ignore_momentum_scroll;
|
|
bool last_pen_inverted;
|
|
}
|
|
|
|
- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
|
|
- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
|
|
- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
|
|
- (void)setWindowID:(DisplayServer::WindowID)wid;
|
|
- (void)cancelComposition;
|
|
|
|
@end
|
|
|
|
#endif // GODOT_CONTENT_VIEW_H
|