virtualx-engine/servers/rendering/renderer_rd
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
..
effects Rewrite reprojection for FSR2 to work correctly with Reverse-Z. 2024-05-10 11:57:27 -03:00
environment SDFGI: fix crash if update_data is nullptr 2024-07-19 18:27:32 +02:00
forward_clustered Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
forward_mobile Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
shaders Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
spirv-reflect
storage_rd Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
renderer_canvas_render_rd.h Remove unused flag and code 2024-06-20 13:50:20 +10:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_render_rd.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
SCsub
shader_rd.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h