1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
940 lines
27 KiB
C++
940 lines
27 KiB
C++
/**************************************************************************/
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/* scene_tree_tween.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_tree_tween.h"
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#include "core/method_bind_ext.gen.inc"
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#include "scene/animation/tween.h"
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#include "scene/main/node.h"
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#include "scene/scene_string_names.h"
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void Tweener::set_tween(Ref<SceneTreeTween> p_tween) {
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tween = p_tween;
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}
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void Tweener::clear_tween() {
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tween.unref();
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}
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void Tweener::_bind_methods() {
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ADD_SIGNAL(MethodInfo("finished"));
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}
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void SceneTreeTween::start_tweeners() {
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if (tweeners.empty()) {
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dead = true;
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ERR_FAIL_MSG("SceneTreeTween without commands, aborting");
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}
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List<Ref<Tweener>> &step = tweeners.write[current_step];
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for (int i = 0; i < step.size(); i++) {
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Ref<Tweener> &tweener = step[i];
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tweener->start();
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}
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}
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Ref<PropertyTweener> SceneTreeTween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Variant::Type property_type = p_target->get_indexed(p_property.get_as_property_path().get_subnames()).get_type();
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if (property_type != p_to.get_type()) {
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// Cast p_to between floats and ints to avoid minor annoyances.
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if (property_type == Variant::REAL && p_to.get_type() == Variant::INT) {
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p_to = float(p_to);
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} else if (property_type == Variant::INT && p_to.get_type() == Variant::REAL) {
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p_to = int(p_to);
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} else {
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ERR_FAIL_V_MSG(Ref<PropertyTweener>(), "Type mismatch between property and final value: " + Variant::get_type_name(property_type) + " and " + Variant::get_type_name(p_to.get_type()));
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}
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}
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Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration));
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append(tweener);
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return tweener;
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}
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Ref<IntervalTweener> SceneTreeTween::tween_interval(float p_time) {
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time));
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append(tweener);
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return tweener;
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}
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Ref<CallbackTweener> SceneTreeTween::tween_callback(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_target, p_method, p_binds));
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append(tweener);
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return tweener;
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}
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Ref<MethodTweener> SceneTreeTween::tween_method(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
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ERR_FAIL_NULL_V(p_target, nullptr);
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ERR_FAIL_COND_V_MSG(!valid, nullptr, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a SceneTreeTween that has started. Use stop() first.");
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Ref<MethodTweener> tweener = memnew(MethodTweener(p_target, p_method, p_from, p_to, p_duration, p_binds));
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append(tweener);
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return tweener;
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}
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void SceneTreeTween::append(Ref<Tweener> p_tweener) {
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p_tweener->set_tween(this);
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if (parallel_enabled) {
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current_step = MAX(current_step, 0);
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} else {
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current_step++;
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}
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parallel_enabled = default_parallel;
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tweeners.resize(current_step + 1);
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tweeners.write[current_step].push_back(p_tweener);
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}
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void SceneTreeTween::stop() {
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started = false;
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running = false;
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dead = false;
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total_time = 0;
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}
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void SceneTreeTween::pause() {
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running = false;
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}
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void SceneTreeTween::play() {
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ERR_FAIL_COND_MSG(!valid, "SceneTreeTween invalid. Either finished or created outside scene tree.");
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ERR_FAIL_COND_MSG(dead, "Can't play finished SceneTreeTween, use stop() first to reset its state.");
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running = true;
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}
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void SceneTreeTween::kill() {
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running = false; // For the sake of is_running().
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dead = true;
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}
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bool SceneTreeTween::is_running() const {
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return running;
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}
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bool SceneTreeTween::is_valid() const {
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return valid;
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}
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void SceneTreeTween::clear() {
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valid = false;
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for (int i = 0; i < tweeners.size(); i++) {
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List<Ref<Tweener>> &step = tweeners.write[i];
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for (int j = 0; j < step.size(); j++) {
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Ref<Tweener> &tweener = step[j];
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tweener->clear_tween();
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}
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}
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tweeners.clear();
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}
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Ref<SceneTreeTween> SceneTreeTween::bind_node(Node *p_node) {
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ERR_FAIL_NULL_V(p_node, this);
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bound_node = p_node->get_instance_id();
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is_bound = true;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_process_mode(Tween::TweenProcessMode p_mode) {
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process_mode = p_mode;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_pause_mode(TweenPauseMode p_mode) {
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pause_mode = p_mode;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_parallel(bool p_parallel) {
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default_parallel = p_parallel;
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parallel_enabled = p_parallel;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_loops(int p_loops) {
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loops = p_loops;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_speed_scale(float p_speed) {
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speed_scale = p_speed;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_trans(Tween::TransitionType p_trans) {
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default_transition = p_trans;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::set_ease(Tween::EaseType p_ease) {
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default_ease = p_ease;
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return this;
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}
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Tween::TweenProcessMode SceneTreeTween::get_process_mode() const {
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return process_mode;
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}
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SceneTreeTween::TweenPauseMode SceneTreeTween::get_pause_mode() const {
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return pause_mode;
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}
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Tween::TransitionType SceneTreeTween::get_trans() const {
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return default_transition;
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}
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Tween::EaseType SceneTreeTween::get_ease() const {
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return default_ease;
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}
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Ref<SceneTreeTween> SceneTreeTween::parallel() {
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parallel_enabled = true;
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return this;
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}
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Ref<SceneTreeTween> SceneTreeTween::chain() {
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parallel_enabled = false;
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return this;
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}
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bool SceneTreeTween::custom_step(float p_delta) {
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bool r = running;
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running = true;
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bool ret = step(p_delta);
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running = running && r; // Running might turn false when SceneTreeTween finished;
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return ret;
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}
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bool SceneTreeTween::step(float p_delta) {
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if (dead) {
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return false;
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}
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if (!running) {
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return true;
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}
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if (is_bound) {
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Node *bound_node = get_bound_node();
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if (bound_node) {
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if (!bound_node->is_inside_tree()) {
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return true;
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}
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} else {
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return false;
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}
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}
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if (!started) {
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ERR_FAIL_COND_V_MSG(tweeners.empty(), false, "SceneTreeTween started, but has no Tweeners.");
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current_step = 0;
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loops_done = 0;
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total_time = 0;
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start_tweeners();
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started = true;
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}
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float rem_delta = p_delta * speed_scale;
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bool step_active = false;
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total_time += rem_delta;
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#ifdef DEBUG_ENABLED
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float initial_delta = rem_delta;
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bool potential_infinite = false;
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#endif
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while (rem_delta > 0 && running) {
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float step_delta = rem_delta;
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step_active = false;
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List<Ref<Tweener>> &step = tweeners.write[current_step];
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for (int i = 0; i < step.size(); i++) {
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Ref<Tweener> &tweener = step[i];
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// Modified inside Tweener.step().
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float temp_delta = rem_delta;
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// Turns to true if any Tweener returns true (i.e. is still not finished).
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step_active = tweener->step(temp_delta) || step_active;
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step_delta = MIN(temp_delta, step_delta);
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}
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rem_delta = step_delta;
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if (!step_active) {
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emit_signal(SceneStringNames::get_singleton()->step_finished, current_step);
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current_step++;
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if (current_step == tweeners.size()) {
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loops_done++;
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if (loops_done == loops) {
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running = false;
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dead = true;
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emit_signal(SceneStringNames::get_singleton()->finished);
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break;
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} else {
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emit_signal(SceneStringNames::get_singleton()->loop_finished, loops_done);
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current_step = 0;
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start_tweeners();
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#ifdef DEBUG_ENABLED
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if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
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if (!potential_infinite) {
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potential_infinite = true;
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} else {
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// Looped twice without using any time, this is 100% certain infinite loop.
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ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
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}
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}
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#endif
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}
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} else {
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start_tweeners();
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}
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}
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}
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return true;
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}
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bool SceneTreeTween::can_process(bool p_tree_paused) const {
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if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) {
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Node *bound_node = get_bound_node();
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if (bound_node) {
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return bound_node->is_inside_tree() && bound_node->can_process();
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}
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}
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return !p_tree_paused || pause_mode == TWEEN_PAUSE_PROCESS;
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}
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Node *SceneTreeTween::get_bound_node() const {
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if (is_bound) {
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return Object::cast_to<Node>(ObjectDB::get_instance(bound_node));
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} else {
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return nullptr;
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}
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}
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float SceneTreeTween::get_total_time() const {
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return total_time;
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}
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Variant SceneTreeTween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease) const {
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ERR_FAIL_INDEX_V(p_trans, Tween::TRANS_COUNT, Variant());
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ERR_FAIL_INDEX_V(p_ease, Tween::EASE_COUNT, Variant());
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// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2).
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#define APPLY_EQUATION(element) \
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r.element = Tween::run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration);
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switch (p_initial_val.get_type()) {
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case Variant::BOOL: {
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return (Tween::run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5;
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}
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case Variant::INT: {
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return (int)Tween::run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration);
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}
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case Variant::REAL: {
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return Tween::run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration);
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}
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case Variant::VECTOR2: {
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Vector2 i = p_initial_val;
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Vector2 d = p_delta_val;
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Vector2 r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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return r;
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}
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case Variant::RECT2: {
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Rect2 i = p_initial_val;
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Rect2 d = p_delta_val;
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Rect2 r;
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APPLY_EQUATION(position.x);
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APPLY_EQUATION(position.y);
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APPLY_EQUATION(size.x);
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APPLY_EQUATION(size.y);
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return r;
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}
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case Variant::VECTOR3: {
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Vector3 i = p_initial_val;
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Vector3 d = p_delta_val;
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Vector3 r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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APPLY_EQUATION(z);
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return r;
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}
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case Variant::TRANSFORM2D: {
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Transform2D i = p_initial_val;
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Transform2D d = p_delta_val;
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Transform2D r;
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APPLY_EQUATION(elements[0][0]);
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APPLY_EQUATION(elements[0][1]);
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APPLY_EQUATION(elements[1][0]);
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APPLY_EQUATION(elements[1][1]);
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APPLY_EQUATION(elements[2][0]);
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APPLY_EQUATION(elements[2][1]);
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return r;
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}
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case Variant::QUAT: {
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Quat i = p_initial_val;
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Quat d = p_delta_val;
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Quat r;
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APPLY_EQUATION(x);
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APPLY_EQUATION(y);
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APPLY_EQUATION(z);
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APPLY_EQUATION(w);
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return r;
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}
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case Variant::AABB: {
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AABB i = p_initial_val;
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AABB d = p_delta_val;
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AABB r;
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APPLY_EQUATION(position.x);
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APPLY_EQUATION(position.y);
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APPLY_EQUATION(position.z);
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APPLY_EQUATION(size.x);
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APPLY_EQUATION(size.y);
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APPLY_EQUATION(size.z);
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return r;
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}
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case Variant::BASIS: {
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Basis i = p_initial_val;
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Basis d = p_delta_val;
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Basis r;
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APPLY_EQUATION(elements[0][0]);
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APPLY_EQUATION(elements[0][1]);
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APPLY_EQUATION(elements[0][2]);
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APPLY_EQUATION(elements[1][0]);
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APPLY_EQUATION(elements[1][1]);
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APPLY_EQUATION(elements[1][2]);
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APPLY_EQUATION(elements[2][0]);
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APPLY_EQUATION(elements[2][1]);
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APPLY_EQUATION(elements[2][2]);
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return r;
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}
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case Variant::TRANSFORM: {
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Transform i = p_initial_val;
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Transform d = p_delta_val;
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Transform r;
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APPLY_EQUATION(basis.elements[0][0]);
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APPLY_EQUATION(basis.elements[0][1]);
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APPLY_EQUATION(basis.elements[0][2]);
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APPLY_EQUATION(basis.elements[1][0]);
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APPLY_EQUATION(basis.elements[1][1]);
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APPLY_EQUATION(basis.elements[1][2]);
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APPLY_EQUATION(basis.elements[2][0]);
|
|
APPLY_EQUATION(basis.elements[2][1]);
|
|
APPLY_EQUATION(basis.elements[2][2]);
|
|
APPLY_EQUATION(origin.x);
|
|
APPLY_EQUATION(origin.y);
|
|
APPLY_EQUATION(origin.z);
|
|
return r;
|
|
}
|
|
|
|
case Variant::COLOR: {
|
|
Color i = p_initial_val;
|
|
Color d = p_delta_val;
|
|
Color r;
|
|
|
|
APPLY_EQUATION(r);
|
|
APPLY_EQUATION(g);
|
|
APPLY_EQUATION(b);
|
|
APPLY_EQUATION(a);
|
|
return r;
|
|
}
|
|
|
|
default: {
|
|
return p_initial_val;
|
|
}
|
|
};
|
|
#undef APPLY_EQUATION
|
|
}
|
|
|
|
Variant SceneTreeTween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) {
|
|
ERR_FAIL_COND_V_MSG(p_intial_val.get_type() != p_final_val.get_type(), p_intial_val, "Type mismatch between initial and final value: " + Variant::get_type_name(p_intial_val.get_type()) + " and " + Variant::get_type_name(p_final_val.get_type()));
|
|
|
|
switch (p_intial_val.get_type()) {
|
|
case Variant::BOOL: {
|
|
return (int)p_final_val - (int)p_intial_val;
|
|
}
|
|
|
|
case Variant::RECT2: {
|
|
Rect2 i = p_intial_val;
|
|
Rect2 f = p_final_val;
|
|
return Rect2(f.position - i.position, f.size - i.size);
|
|
}
|
|
|
|
case Variant::TRANSFORM2D: {
|
|
Transform2D i = p_intial_val;
|
|
Transform2D f = p_final_val;
|
|
return Transform2D(f.elements[0][0] - i.elements[0][0],
|
|
f.elements[0][1] - i.elements[0][1],
|
|
f.elements[1][0] - i.elements[1][0],
|
|
f.elements[1][1] - i.elements[1][1],
|
|
f.elements[2][0] - i.elements[2][0],
|
|
f.elements[2][1] - i.elements[2][1]);
|
|
}
|
|
|
|
case Variant::AABB: {
|
|
AABB i = p_intial_val;
|
|
AABB f = p_final_val;
|
|
return AABB(f.position - i.position, f.size - i.size);
|
|
}
|
|
|
|
case Variant::BASIS: {
|
|
Basis i = p_intial_val;
|
|
Basis f = p_final_val;
|
|
return Basis(f.elements[0][0] - i.elements[0][0],
|
|
f.elements[0][1] - i.elements[0][1],
|
|
f.elements[0][2] - i.elements[0][2],
|
|
f.elements[1][0] - i.elements[1][0],
|
|
f.elements[1][1] - i.elements[1][1],
|
|
f.elements[1][2] - i.elements[1][2],
|
|
f.elements[2][0] - i.elements[2][0],
|
|
f.elements[2][1] - i.elements[2][1],
|
|
f.elements[2][2] - i.elements[2][2]);
|
|
}
|
|
|
|
case Variant::TRANSFORM: {
|
|
Transform i = p_intial_val;
|
|
Transform f = p_final_val;
|
|
return Transform(f.basis.elements[0][0] - i.basis.elements[0][0],
|
|
f.basis.elements[0][1] - i.basis.elements[0][1],
|
|
f.basis.elements[0][2] - i.basis.elements[0][2],
|
|
f.basis.elements[1][0] - i.basis.elements[1][0],
|
|
f.basis.elements[1][1] - i.basis.elements[1][1],
|
|
f.basis.elements[1][2] - i.basis.elements[1][2],
|
|
f.basis.elements[2][0] - i.basis.elements[2][0],
|
|
f.basis.elements[2][1] - i.basis.elements[2][1],
|
|
f.basis.elements[2][2] - i.basis.elements[2][2],
|
|
f.origin.x - i.origin.x,
|
|
f.origin.y - i.origin.y,
|
|
f.origin.z - i.origin.z);
|
|
}
|
|
|
|
default: {
|
|
return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val);
|
|
}
|
|
};
|
|
}
|
|
|
|
void SceneTreeTween::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &SceneTreeTween::tween_property);
|
|
ClassDB::bind_method(D_METHOD("tween_interval", "time"), &SceneTreeTween::tween_interval);
|
|
ClassDB::bind_method(D_METHOD("tween_callback", "object", "method", "binds"), &SceneTreeTween::tween_callback, DEFVAL(Array()));
|
|
ClassDB::bind_method(D_METHOD("tween_method", "object", "method", "from", "to", "duration", "binds"), &SceneTreeTween::tween_method, DEFVAL(Array()));
|
|
|
|
ClassDB::bind_method(D_METHOD("custom_step", "delta"), &SceneTreeTween::custom_step);
|
|
ClassDB::bind_method(D_METHOD("stop"), &SceneTreeTween::stop);
|
|
ClassDB::bind_method(D_METHOD("pause"), &SceneTreeTween::pause);
|
|
ClassDB::bind_method(D_METHOD("play"), &SceneTreeTween::play);
|
|
ClassDB::bind_method(D_METHOD("kill"), &SceneTreeTween::kill);
|
|
ClassDB::bind_method(D_METHOD("get_total_elapsed_time"), &SceneTreeTween::get_total_time);
|
|
|
|
ClassDB::bind_method(D_METHOD("is_running"), &SceneTreeTween::is_running);
|
|
ClassDB::bind_method(D_METHOD("is_valid"), &SceneTreeTween::is_valid);
|
|
ClassDB::bind_method(D_METHOD("bind_node", "node"), &SceneTreeTween::bind_node);
|
|
ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &SceneTreeTween::set_process_mode);
|
|
ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &SceneTreeTween::set_pause_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_parallel", "parallel"), &SceneTreeTween::set_parallel, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("set_loops", "loops"), &SceneTreeTween::set_loops, DEFVAL(0));
|
|
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &SceneTreeTween::set_speed_scale);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &SceneTreeTween::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &SceneTreeTween::set_ease);
|
|
|
|
ClassDB::bind_method(D_METHOD("parallel"), &SceneTreeTween::parallel);
|
|
ClassDB::bind_method(D_METHOD("chain"), &SceneTreeTween::chain);
|
|
|
|
ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &SceneTreeTween::interpolate_variant);
|
|
|
|
ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx")));
|
|
ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count")));
|
|
ADD_SIGNAL(MethodInfo("finished"));
|
|
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_BOUND);
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_STOP);
|
|
BIND_ENUM_CONSTANT(TWEEN_PAUSE_PROCESS);
|
|
}
|
|
|
|
SceneTreeTween::SceneTreeTween(bool p_valid) {
|
|
valid = p_valid;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::from(Variant p_value) {
|
|
initial_val = p_value;
|
|
do_continue = false;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::from_current() {
|
|
do_continue = false;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::as_relative() {
|
|
relative = true;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) {
|
|
trans_type = p_trans;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
|
|
ease_type = p_ease;
|
|
return this;
|
|
}
|
|
|
|
Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
void PropertyTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
WARN_PRINT("Target object freed before starting, aborting Tweener.");
|
|
return;
|
|
}
|
|
|
|
if (do_continue) {
|
|
initial_val = target_instance->get_indexed(property);
|
|
}
|
|
|
|
if (relative) {
|
|
final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val);
|
|
}
|
|
|
|
delta_val = tween->calculate_delta_value(initial_val, final_val);
|
|
}
|
|
|
|
bool PropertyTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
// This is needed in case there's a parallel Tweener with longer duration.
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < delay) {
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
float time = MIN(elapsed_time - delay, duration);
|
|
if (time < duration) {
|
|
target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type));
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
target_instance->set_indexed(property, final_val);
|
|
finished = true;
|
|
r_delta = elapsed_time - delay - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void PropertyTweener::set_tween(Ref<SceneTreeTween> p_tween) {
|
|
tween = p_tween;
|
|
if (trans_type == Tween::TRANS_COUNT) {
|
|
trans_type = tween->get_trans();
|
|
}
|
|
if (ease_type == Tween::EASE_COUNT) {
|
|
ease_type = tween->get_ease();
|
|
}
|
|
}
|
|
|
|
void PropertyTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("from", "value"), &PropertyTweener::from);
|
|
ClassDB::bind_method(D_METHOD("from_current"), &PropertyTweener::from_current);
|
|
ClassDB::bind_method(D_METHOD("as_relative"), &PropertyTweener::as_relative);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &PropertyTweener::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &PropertyTweener::set_ease);
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay);
|
|
}
|
|
|
|
PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) {
|
|
target = p_target->get_instance_id();
|
|
property = p_property.get_as_property_path().get_subnames();
|
|
initial_val = p_target->get_indexed(property);
|
|
base_final_val = p_to;
|
|
final_val = base_final_val;
|
|
duration = p_duration;
|
|
}
|
|
|
|
PropertyTweener::PropertyTweener() {
|
|
ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead.");
|
|
}
|
|
|
|
void IntervalTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool IntervalTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < duration) {
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
finished = true;
|
|
r_delta = elapsed_time - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
IntervalTweener::IntervalTweener(float p_time) {
|
|
duration = p_time;
|
|
}
|
|
|
|
IntervalTweener::IntervalTweener() {
|
|
ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_property() or tween_property() instead.");
|
|
}
|
|
|
|
Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
void CallbackTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool CallbackTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
if (elapsed_time >= delay) {
|
|
Vector<const Variant *> bind_mem;
|
|
|
|
if (binds.size()) {
|
|
bind_mem.resize(binds.size());
|
|
|
|
for (int i = 0; i < binds.size(); i++) {
|
|
bind_mem.write[i] = &binds[i];
|
|
}
|
|
}
|
|
|
|
const Variant **args = (const Variant **)bind_mem.ptr();
|
|
int argc = bind_mem.size();
|
|
|
|
Variant::CallError ce;
|
|
target_instance->call(method, args, argc, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
|
|
}
|
|
|
|
finished = true;
|
|
r_delta = elapsed_time - delay;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
void CallbackTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &CallbackTweener::set_delay);
|
|
}
|
|
|
|
CallbackTweener::CallbackTweener(Object *p_target, StringName p_method, const Vector<Variant> &p_binds) {
|
|
target = p_target->get_instance_id();
|
|
method = p_method;
|
|
binds = p_binds;
|
|
}
|
|
|
|
CallbackTweener::CallbackTweener() {
|
|
ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead.");
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_delay(float p_delay) {
|
|
delay = p_delay;
|
|
return this;
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_trans(Tween::TransitionType p_trans) {
|
|
trans_type = p_trans;
|
|
return this;
|
|
}
|
|
|
|
Ref<MethodTweener> MethodTweener::set_ease(Tween::EaseType p_ease) {
|
|
ease_type = p_ease;
|
|
return this;
|
|
}
|
|
|
|
void MethodTweener::start() {
|
|
elapsed_time = 0;
|
|
finished = false;
|
|
}
|
|
|
|
bool MethodTweener::step(float &r_delta) {
|
|
if (finished) {
|
|
return false;
|
|
}
|
|
|
|
Object *target_instance = ObjectDB::get_instance(target);
|
|
if (!target_instance) {
|
|
return false;
|
|
}
|
|
|
|
elapsed_time += r_delta;
|
|
|
|
if (elapsed_time < delay) {
|
|
r_delta = 0;
|
|
return true;
|
|
}
|
|
|
|
Variant current_val;
|
|
float time = MIN(elapsed_time - delay, duration);
|
|
if (time < duration) {
|
|
current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type);
|
|
} else {
|
|
current_val = final_val;
|
|
}
|
|
|
|
Vector<const Variant *> bind_mem;
|
|
|
|
if (binds.empty()) {
|
|
bind_mem.push_back(¤t_val);
|
|
} else {
|
|
bind_mem.resize(1 + binds.size());
|
|
|
|
bind_mem.write[0] = ¤t_val;
|
|
for (int i = 0; i < binds.size(); i++) {
|
|
bind_mem.write[1 + i] = &binds[i];
|
|
}
|
|
}
|
|
|
|
const Variant **args = (const Variant **)bind_mem.ptr();
|
|
int argc = bind_mem.size();
|
|
|
|
Variant::CallError ce;
|
|
target_instance->call(method, args, argc, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(target_instance, method, args, argc, ce));
|
|
}
|
|
|
|
if (time < duration) {
|
|
r_delta = 0;
|
|
return true;
|
|
} else {
|
|
finished = true;
|
|
r_delta = elapsed_time - delay - duration;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void MethodTweener::set_tween(Ref<SceneTreeTween> p_tween) {
|
|
tween = p_tween;
|
|
if (trans_type == Tween::TRANS_COUNT) {
|
|
trans_type = tween->get_trans();
|
|
}
|
|
if (ease_type == Tween::EASE_COUNT) {
|
|
ease_type = tween->get_ease();
|
|
}
|
|
}
|
|
|
|
void MethodTweener::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_delay", "delay"), &MethodTweener::set_delay);
|
|
ClassDB::bind_method(D_METHOD("set_trans", "trans"), &MethodTweener::set_trans);
|
|
ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease);
|
|
}
|
|
|
|
MethodTweener::MethodTweener(Object *p_target, StringName p_method, Variant p_from, Variant p_to, float p_duration, const Vector<Variant> &p_binds) {
|
|
target = p_target->get_instance_id();
|
|
method = p_method;
|
|
binds = p_binds;
|
|
initial_val = p_from;
|
|
delta_val = tween->calculate_delta_value(p_from, p_to);
|
|
final_val = p_to;
|
|
duration = p_duration;
|
|
}
|
|
|
|
MethodTweener::MethodTweener() {
|
|
ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead.");
|
|
}
|