virtualx-engine/thirdparty/assimp/code/FBX
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
..
FBXAnimation.cpp
FBXBinaryTokenizer.cpp
FBXCommon.h
FBXCompileConfig.h
FBXConverter.cpp Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
FBXConverter.h Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
FBXDeformer.cpp
FBXDocument.cpp
FBXDocument.h
FBXDocumentUtil.cpp
FBXDocumentUtil.h
FBXExporter.cpp
FBXExporter.h
FBXExportNode.cpp
FBXExportNode.h
FBXExportProperty.cpp
FBXExportProperty.h
FBXImporter.cpp Implemented basic texture mapping for PBR material definitions 2019-09-19 16:45:33 +01:00
FBXImporter.h
FBXImportSettings.h
FBXMaterial.cpp
FBXMeshGeometry.cpp
FBXMeshGeometry.h
FBXModel.cpp
FBXNodeAttribute.cpp
FBXParser.cpp
FBXParser.h
FBXProperties.cpp
FBXProperties.h
FBXTokenizer.cpp
FBXTokenizer.h
FBXUtil.cpp
FBXUtil.h