67265d14f7
Also refactor the editor plugin out of the ReplicationEditor.
76 lines
3.2 KiB
C++
76 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* editor_network_profiler.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef EDITOR_NETWORK_PROFILER_H
|
|
#define EDITOR_NETWORK_PROFILER_H
|
|
|
|
#include "scene/debugger/scene_debugger.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/split_container.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
#include "../multiplayer_debugger.h"
|
|
|
|
class EditorNetworkProfiler : public VBoxContainer {
|
|
GDCLASS(EditorNetworkProfiler, VBoxContainer)
|
|
|
|
private:
|
|
using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo;
|
|
|
|
Button *activate = nullptr;
|
|
Button *clear_button = nullptr;
|
|
Tree *counters_display = nullptr;
|
|
LineEdit *incoming_bandwidth_text = nullptr;
|
|
LineEdit *outgoing_bandwidth_text = nullptr;
|
|
|
|
Timer *frame_delay = nullptr;
|
|
|
|
HashMap<ObjectID, RPCNodeInfo> nodes_data;
|
|
|
|
void _update_frame();
|
|
|
|
void _activate_pressed();
|
|
void _clear_pressed();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void add_node_frame_data(const RPCNodeInfo p_frame);
|
|
void set_bandwidth(int p_incoming, int p_outgoing);
|
|
bool is_profiling();
|
|
|
|
EditorNetworkProfiler();
|
|
};
|
|
|
|
#endif // EDITOR_NETWORK_PROFILER_H
|