virtualx-engine/scene
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
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2d Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
3d doc: Warn about using Node internal processing 2020-11-20 09:52:37 +01:00
animation Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
main Implement new shortcuts system. 2020-11-23 21:14:26 +10:00
resources Describe ImageTexture, Image creation and usage 2020-11-17 16:00:41 +02:00
register_scene_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00