efe5f988e0
In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null. |
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android | ||
ios | ||
linuxbsd | ||
macos | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |