virtualx-engine/doc
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
..
classes Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
tools SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
Doxyfile Remove trailing whitespace 2018-11-20 11:15:02 +01:00
Makefile Clean up & improve makerst.py 2018-12-27 13:57:08 +01:00