virtualx-engine/drivers
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
..
alsa SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
alsamidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coreaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
coremidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
dummy Fix memory leaks in RasterizerStorageDummy::free 2020-06-25 12:22:00 -07:00
gl_context SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
gles2 Added option to enable high precision float in GLES2 2020-07-30 05:40:15 +02:00
gles3 Fix OpenGL error when generating radiance 2020-07-21 10:40:49 -07:00
png Handle 16 bit PNG files in sRGB format 2020-07-10 08:51:21 +02:00
pulseaudio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
unix Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
wasapi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
windows Revert "Fix Directory Open Check" 2020-07-28 13:54:13 -04:00
winmidi SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
xaudio2 SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00