..
shaders
Improved shadow rendering efficiency
2020-12-18 19:47:32 -03:00
effects_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
effects_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
light_cluster_builder.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
light_cluster_builder.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
pipeline_cache_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_canvas_render_rd.cpp
Rename RD texture "type" to "texture_type"
2020-12-04 19:34:50 -05:00
renderer_canvas_render_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_compositor_rd.cpp
Rename RD uniform "type" to "uniform_type"
2020-12-04 19:34:50 -05:00
renderer_compositor_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
renderer_scene_render_forward.cpp
Fix error spam on wrong attachment
2020-12-19 10:18:08 -03:00
renderer_scene_render_forward.h
Ensure default value in _render_shadow is the same as parent
2020-12-21 09:36:20 +00:00
renderer_scene_render_rd.cpp
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
renderer_scene_render_rd.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
renderer_storage_rd.cpp
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
renderer_storage_rd.h
Implement automatic LOD (Level of Detail)
2020-12-18 15:48:03 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.h
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_rd.cpp
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00
shader_rd.h
Add support for low-end 3D rendering.
2020-12-07 20:50:57 -03:00