virtualx-engine/scene
SnailRhymer efed5087ae Change code folding behavior to include terminal indented comments
Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
2022-07-17 17:38:51 +01:00
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2d SpriteFrames: Sort animations alphabetically 2022-07-13 15:48:55 +02:00
3d Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
animation Add dedicated macros for property name extraction 2022-05-19 11:31:35 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Change code folding behavior to include terminal indented comments 2022-07-17 17:38:51 +01:00
main Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
resources Implement NavigationMesh bake area 2022-06-23 16:17:43 +02:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00