virtualx-engine/scene
Jorrit Rouwe eff7f27c48 Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D
After change c118256865 the body state is synched 2x, but this is only needed if _integrate_forces is overridden.

Adding this extra if increases the FPS by 2.5% in a heavy physics scene, see: https://github.com/godot-jolt/godot-jolt/discussions/611
2023-09-26 21:19:58 +02:00
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2d Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D 2023-09-26 21:19:58 +02:00
3d Fixed performance regression in godot 4.2 in RigidBody2D/3D and PhysicalBone3D 2023-09-26 21:19:58 +02:00
animation Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
audio Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
debugger Fix arg count checks in SceneDebugger 2023-07-19 18:13:15 +02:00
gui Merge pull request #80410 from bruvzg/rtl_img_features 2023-09-26 13:44:46 +02:00
main Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor 2023-09-26 13:45:36 +02:00
resources Merge pull request #82347 from SaracenOne/dir_access_checks 2023-09-26 16:36:47 +02:00
theme Merge pull request #81939 from YuriSizov/gui-flat-and-depressed 2023-09-25 17:18:29 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00