virtualx-engine/drivers/gles3
2022-09-19 17:18:45 +02:00
..
effects
environment Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
shaders Move debanding into internal sky shader code so that it is applied after everything else. 2022-09-13 10:39:04 -07:00
storage Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2022-09-19 17:18:45 +02:00
rasterizer_canvas_gles3.cpp Fix/restore BackBufferCopy 2022-09-15 02:36:39 +02:00
rasterizer_canvas_gles3.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
rasterizer_gles3.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Clear last frame directional light buffer when number of lights changes. 2022-09-14 08:30:35 -07:00
rasterizer_scene_gles3.h Fix error spam in the renderer when using GPUParticles3D 2022-09-16 09:44:22 +02:00
SCsub
shader_gles3.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_gles3.h