8bd7c6188b
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
161 lines
5 KiB
C++
161 lines
5 KiB
C++
/*************************************************************************/
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/* nav_region.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "nav_region.h"
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#include "nav_map.h"
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void NavRegion::set_map(NavMap *p_map) {
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map = p_map;
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polygons_dirty = true;
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if (!map) {
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connections.clear();
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}
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}
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void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) {
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navigation_layers = p_navigation_layers;
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}
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uint32_t NavRegion::get_navigation_layers() const {
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return navigation_layers;
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}
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void NavRegion::set_transform(Transform p_transform) {
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transform = p_transform;
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polygons_dirty = true;
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}
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void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
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mesh = p_mesh;
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polygons_dirty = true;
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}
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int NavRegion::get_connections_count() const {
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if (!map) {
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return 0;
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}
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return connections.size();
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}
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Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
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ERR_FAIL_COND_V(!map, Vector3());
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ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
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return connections[p_connection_id].pathway_start;
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}
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Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
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ERR_FAIL_COND_V(!map, Vector3());
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ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
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return connections[p_connection_id].pathway_end;
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}
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bool NavRegion::sync() {
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bool something_changed = polygons_dirty /* || something_dirty? */;
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update_polygons();
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return something_changed;
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}
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void NavRegion::update_polygons() {
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if (!polygons_dirty) {
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return;
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}
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polygons.clear();
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polygons_dirty = false;
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if (map == nullptr) {
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return;
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}
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if (mesh.is_null()) {
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return;
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}
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PoolVector<Vector3> vertices = mesh->get_vertices();
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int len = vertices.size();
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if (len == 0) {
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return;
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}
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PoolVector<Vector3>::Read vertices_r = vertices.read();
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polygons.resize(mesh->get_polygon_count());
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// Build
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for (size_t i(0); i < polygons.size(); i++) {
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gd::Polygon &p = polygons[i];
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p.owner = this;
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Vector<int> mesh_poly = mesh->get_polygon(i);
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const int *indices = mesh_poly.ptr();
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bool valid(true);
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p.points.resize(mesh_poly.size());
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p.edges.resize(mesh_poly.size());
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Vector3 center;
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float sum(0);
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for (int j(0); j < mesh_poly.size(); j++) {
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int idx = indices[j];
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if (idx < 0 || idx >= len) {
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valid = false;
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break;
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}
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Vector3 point_position = transform.xform(vertices_r[idx]);
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p.points[j].pos = point_position;
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p.points[j].key = map->get_point_key(point_position);
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center += point_position; // Composing the center of the polygon
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if (j >= 2) {
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Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);
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Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);
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sum += map->get_up().dot((epb - epa).cross(point_position - epa));
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}
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}
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if (!valid) {
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ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
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}
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p.clockwise = sum > 0;
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if (mesh_poly.size() != 0) {
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p.center = center / float(mesh_poly.size());
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}
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}
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}
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NavRegion::NavRegion() {}
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NavRegion::~NavRegion() {}
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