7bcb9fddc9
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
(cherry picked from commit 24bb0af4a9
)
710 lines
25 KiB
C++
710 lines
25 KiB
C++
/*************************************************************************/
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/* navigation_mesh_generator.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/convex_hull.h"
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#ifndef _3D_DISABLED
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#include "navigation_mesh_generator.h"
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//#include "core/math/quick_hull.h"
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//#include "core/math/convex_hull.h"
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#include "core/os/thread.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/multimesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "modules/modules_enabled.gen.h" // For csg, gridmap.
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#endif
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#ifdef MODULE_CSG_ENABLED
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#include "modules/csg/csg_shape.h"
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#endif
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#ifdef MODULE_GRIDMAP_ENABLED
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#include "modules/gridmap/grid_map.h"
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#endif
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NavigationMeshGenerator *NavigationMeshGenerator::singleton = NULL;
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void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) {
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p_vertices.push_back(p_vec3.x);
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p_vertices.push_back(p_vec3.y);
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p_vertices.push_back(p_vec3.z);
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}
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void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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int current_vertex_count;
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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current_vertex_count = p_vertices.size() / 3;
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if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
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continue;
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}
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int index_count = 0;
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if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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index_count = p_mesh->surface_get_array_index_len(i);
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} else {
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index_count = p_mesh->surface_get_array_len(i);
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}
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ERR_CONTINUE((index_count == 0 || (index_count % 3) != 0));
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int face_count = index_count / 3;
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Array a = p_mesh->surface_get_arrays(i);
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PoolVector<Vector3> mesh_vertices = a[Mesh::ARRAY_VERTEX];
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PoolVector<Vector3>::Read vr = mesh_vertices.read();
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if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
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PoolVector<int> mesh_indices = a[Mesh::ARRAY_INDEX];
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PoolVector<int>::Read ir = mesh_indices.read();
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for (int j = 0; j < mesh_vertices.size(); j++) {
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_add_vertex(p_xform.xform(vr[j]), p_vertices);
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}
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for (int j = 0; j < face_count; j++) {
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// CCW
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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}
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} else {
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face_count = mesh_vertices.size() / 3;
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for (int j = 0; j < face_count; j++) {
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_add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices);
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_add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices);
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_add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices);
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p_indices.push_back(current_vertex_count + (j * 3 + 0));
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p_indices.push_back(current_vertex_count + (j * 3 + 1));
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p_indices.push_back(current_vertex_count + (j * 3 + 2));
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}
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}
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}
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}
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void NavigationMeshGenerator::_add_mesh_array(const Array &p_array, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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PoolVector<Vector3> mesh_vertices = p_array[Mesh::ARRAY_VERTEX];
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PoolVector<Vector3>::Read vr = mesh_vertices.read();
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PoolVector<int> mesh_indices = p_array[Mesh::ARRAY_INDEX];
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PoolVector<int>::Read ir = mesh_indices.read();
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const int face_count = mesh_indices.size() / 3;
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const int current_vertex_count = p_vertices.size() / 3;
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for (int j = 0; j < mesh_vertices.size(); j++) {
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_add_vertex(p_xform.xform(vr[j]), p_vertices);
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}
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for (int j = 0; j < face_count; j++) {
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// CCW
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 0]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 2]));
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p_indices.push_back(current_vertex_count + (ir[j * 3 + 1]));
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}
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}
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void NavigationMeshGenerator::_add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) {
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int face_count = p_faces.size() / 3;
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int current_vertex_count = p_vertices.size() / 3;
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for (int j = 0; j < face_count; j++) {
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_add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices);
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_add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices);
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_add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices);
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p_indices.push_back(current_vertex_count + (j * 3 + 0));
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p_indices.push_back(current_vertex_count + (j * 3 + 2));
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p_indices.push_back(current_vertex_count + (j * 3 + 1));
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}
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}
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void NavigationMeshGenerator::_parse_geometry(const Transform &p_navmesh_xform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) {
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if (Object::cast_to<MeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(p_node);
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Ref<Mesh> mesh = mesh_instance->get_mesh();
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if (mesh.is_valid()) {
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_add_mesh(mesh, p_navmesh_xform * mesh_instance->get_global_transform(), p_vertices, p_indices);
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}
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}
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if (Object::cast_to<MultiMeshInstance>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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MultiMeshInstance *multimesh_instance = Object::cast_to<MultiMeshInstance>(p_node);
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Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
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if (multimesh.is_valid()) {
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Ref<Mesh> mesh = multimesh->get_mesh();
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if (mesh.is_valid()) {
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int n = multimesh->get_visible_instance_count();
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if (n == -1) {
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n = multimesh->get_instance_count();
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}
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for (int i = 0; i < n; i++) {
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_add_mesh(mesh, p_navmesh_xform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
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}
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}
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}
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}
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#ifdef MODULE_CSG_ENABLED
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if (Object::cast_to<CSGShape>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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CSGShape *csg_shape = Object::cast_to<CSGShape>(p_node);
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Array meshes = csg_shape->get_meshes();
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if (!meshes.empty()) {
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Ref<Mesh> mesh = meshes[1];
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if (mesh.is_valid()) {
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_add_mesh(mesh, p_navmesh_xform * csg_shape->get_global_transform(), p_vertices, p_indices);
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}
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}
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}
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#endif
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if (Object::cast_to<StaticBody>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES) {
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StaticBody *static_body = Object::cast_to<StaticBody>(p_node);
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if (static_body->get_collision_layer() & p_collision_mask) {
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List<uint32_t> shape_owners;
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static_body->get_shape_owners(&shape_owners);
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for (List<uint32_t>::Element *E = shape_owners.front(); E; E = E->next()) {
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uint32_t shape_owner = E->get();
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const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
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for (int i = 0; i < shape_count; i++) {
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Ref<Shape> s = static_body->shape_owner_get_shape(shape_owner, i);
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if (s.is_null()) {
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continue;
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}
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const Transform transform = p_navmesh_xform * static_body->get_global_transform() * static_body->shape_owner_get_transform(shape_owner);
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BoxShape *box = Object::cast_to<BoxShape>(*s);
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if (box) {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CubeMesh::create_mesh_array(arr, box->get_extents() * 2.0);
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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}
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CapsuleShape *capsule = Object::cast_to<CapsuleShape>(*s);
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if (capsule) {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CapsuleMesh::create_mesh_array(arr, capsule->get_radius(), capsule->get_height() / 2.0);
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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}
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CylinderShape *cylinder = Object::cast_to<CylinderShape>(*s);
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if (cylinder) {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CylinderMesh::create_mesh_array(arr, cylinder->get_radius(), cylinder->get_radius(), cylinder->get_height());
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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}
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SphereShape *sphere = Object::cast_to<SphereShape>(*s);
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if (sphere) {
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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SphereMesh::create_mesh_array(arr, sphere->get_radius(), sphere->get_radius() * 2.0);
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_add_mesh_array(arr, transform, p_vertices, p_indices);
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}
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ConcavePolygonShape *concave_polygon = Object::cast_to<ConcavePolygonShape>(*s);
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if (concave_polygon) {
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_add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices);
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}
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ConvexPolygonShape *convex_polygon = Object::cast_to<ConvexPolygonShape>(*s);
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if (convex_polygon) {
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Vector<Vector3> varr = Variant(convex_polygon->get_points());
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Geometry::MeshData md;
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Error err = ConvexHullComputer::convex_hull(varr, md);
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if (err == OK) {
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PoolVector3Array faces;
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for (int j = 0; j < md.faces.size(); ++j) {
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Geometry::MeshData::Face face = md.faces[j];
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for (int k = 2; k < face.indices.size(); ++k) {
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faces.push_back(md.vertices[face.indices[0]]);
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faces.push_back(md.vertices[face.indices[k - 1]]);
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faces.push_back(md.vertices[face.indices[k]]);
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}
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}
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_add_faces(faces, transform, p_vertices, p_indices);
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}
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}
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}
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}
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}
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}
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#ifdef MODULE_GRIDMAP_ENABLED
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GridMap *gridmap = Object::cast_to<GridMap>(p_node);
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if (gridmap) {
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if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
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Array meshes = gridmap->get_meshes();
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Transform xform = gridmap->get_global_transform();
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for (int i = 0; i < meshes.size(); i += 2) {
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Ref<Mesh> mesh = meshes[i + 1];
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if (mesh.is_valid()) {
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Transform mesh_xform = meshes[i];
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_add_mesh(mesh, p_navmesh_xform * xform * mesh_xform, p_vertices, p_indices);
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}
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}
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}
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if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) {
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Array shapes = gridmap->get_collision_shapes();
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for (int i = 0; i < shapes.size(); i += 2) {
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RID shape = shapes[i + 1];
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PhysicsServer::ShapeType type = PhysicsServer::get_singleton()->shape_get_type(shape);
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Variant data = PhysicsServer::get_singleton()->shape_get_data(shape);
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switch (type) {
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case PhysicsServer::SHAPE_SPHERE: {
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real_t radius = data;
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_BOX: {
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Vector3 extents = data;
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CubeMesh::create_mesh_array(arr, extents * 2.0);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CAPSULE: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CapsuleMesh::create_mesh_array(arr, radius, height * 0.5);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CYLINDER: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(VS::ARRAY_MAX);
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CylinderMesh::create_mesh_array(arr, radius, radius, height);
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_add_mesh_array(arr, shapes[i], p_vertices, p_indices);
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} break;
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case PhysicsServer::SHAPE_CONVEX_POLYGON: {
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PoolVector3Array vertices = data;
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Geometry::MeshData md;
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Error err = ConvexHullComputer::convex_hull(vertices, md);
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if (err == OK) {
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PoolVector3Array faces;
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for (int j = 0; j < md.faces.size(); ++j) {
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Geometry::MeshData::Face face = md.faces[j];
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for (int k = 2; k < face.indices.size(); ++k) {
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faces.push_back(md.vertices[face.indices[0]]);
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faces.push_back(md.vertices[face.indices[k - 1]]);
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faces.push_back(md.vertices[face.indices[k]]);
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}
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}
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_add_faces(faces, shapes[i], p_vertices, p_indices);
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}
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} break;
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case PhysicsServer::SHAPE_CONCAVE_POLYGON: {
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PoolVector3Array faces = data;
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_add_faces(faces, shapes[i], p_vertices, p_indices);
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} break;
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default: {
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WARN_PRINT("Unsupported collision shape type.");
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} break;
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}
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}
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}
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}
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#endif
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if (p_recurse_children) {
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_parse_geometry(p_navmesh_xform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children);
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}
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}
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}
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void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh) {
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PoolVector<Vector3> nav_vertices;
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for (int i = 0; i < p_detail_mesh->nverts; i++) {
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const float *v = &p_detail_mesh->verts[i * 3];
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nav_vertices.append(Vector3(v[0], v[1], v[2]));
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}
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p_nav_mesh->set_vertices(nav_vertices);
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for (int i = 0; i < p_detail_mesh->nmeshes; i++) {
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const unsigned int *m = &p_detail_mesh->meshes[i * 4];
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const unsigned int bverts = m[0];
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const unsigned int btris = m[2];
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const unsigned int ntris = m[3];
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const unsigned char *tris = &p_detail_mesh->tris[btris * 4];
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for (unsigned int j = 0; j < ntris; j++) {
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Vector<int> nav_indices;
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nav_indices.resize(3);
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// Polygon order in recast is opposite than godot's
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nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0]));
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nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2]));
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nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1]));
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p_nav_mesh->add_polygon(nav_indices);
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}
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}
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}
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void NavigationMeshGenerator::_build_recast_navigation_mesh(
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Ref<NavigationMesh> p_nav_mesh,
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#ifdef TOOLS_ENABLED
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EditorProgress *ep,
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#endif
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rcHeightfield *hf,
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rcCompactHeightfield *chf,
|
|
rcContourSet *cset,
|
|
rcPolyMesh *poly_mesh,
|
|
rcPolyMeshDetail *detail_mesh,
|
|
Vector<float> &vertices,
|
|
Vector<int> &indices) {
|
|
rcContext ctx;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Setting up Configuration..."), 1);
|
|
#endif
|
|
|
|
const float *verts = vertices.ptr();
|
|
const int nverts = vertices.size() / 3;
|
|
const int *tris = indices.ptr();
|
|
const int ntris = indices.size() / 3;
|
|
|
|
float bmin[3], bmax[3];
|
|
rcCalcBounds(verts, nverts, bmin, bmax);
|
|
|
|
rcConfig cfg;
|
|
memset(&cfg, 0, sizeof(cfg));
|
|
|
|
cfg.cs = p_nav_mesh->get_cell_size();
|
|
cfg.ch = p_nav_mesh->get_cell_height();
|
|
cfg.walkableSlopeAngle = p_nav_mesh->get_agent_max_slope();
|
|
cfg.walkableHeight = (int)Math::ceil(p_nav_mesh->get_agent_height() / cfg.ch);
|
|
cfg.walkableClimb = (int)Math::floor(p_nav_mesh->get_agent_max_climb() / cfg.ch);
|
|
cfg.walkableRadius = (int)Math::ceil(p_nav_mesh->get_agent_radius() / cfg.cs);
|
|
cfg.maxEdgeLen = (int)(p_nav_mesh->get_edge_max_length() / p_nav_mesh->get_cell_size());
|
|
cfg.maxSimplificationError = p_nav_mesh->get_edge_max_error();
|
|
cfg.minRegionArea = (int)(p_nav_mesh->get_region_min_size() * p_nav_mesh->get_region_min_size());
|
|
cfg.mergeRegionArea = (int)(p_nav_mesh->get_region_merge_size() * p_nav_mesh->get_region_merge_size());
|
|
cfg.maxVertsPerPoly = (int)p_nav_mesh->get_verts_per_poly();
|
|
cfg.detailSampleDist = MAX(p_nav_mesh->get_cell_size() * p_nav_mesh->get_detail_sample_distance(), 0.1f);
|
|
cfg.detailSampleMaxError = p_nav_mesh->get_cell_height() * p_nav_mesh->get_detail_sample_max_error();
|
|
|
|
cfg.bmin[0] = bmin[0];
|
|
cfg.bmin[1] = bmin[1];
|
|
cfg.bmin[2] = bmin[2];
|
|
cfg.bmax[0] = bmax[0];
|
|
cfg.bmax[1] = bmax[1];
|
|
cfg.bmax[2] = bmax[2];
|
|
|
|
AABB baking_aabb = p_nav_mesh->get_filter_baking_aabb();
|
|
|
|
bool aabb_has_no_volume = baking_aabb.has_no_area();
|
|
|
|
if (!aabb_has_no_volume) {
|
|
Vector3 baking_aabb_offset = p_nav_mesh->get_filter_baking_aabb_offset();
|
|
|
|
cfg.bmin[0] = baking_aabb.position[0] + baking_aabb_offset.x;
|
|
cfg.bmin[1] = baking_aabb.position[1] + baking_aabb_offset.y;
|
|
cfg.bmin[2] = baking_aabb.position[2] + baking_aabb_offset.z;
|
|
cfg.bmax[0] = cfg.bmin[0] + baking_aabb.size[0];
|
|
cfg.bmax[1] = cfg.bmin[1] + baking_aabb.size[1];
|
|
cfg.bmax[2] = cfg.bmin[2] + baking_aabb.size[2];
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Calculating grid size..."), 2);
|
|
#endif
|
|
rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
|
|
|
|
// ~30000000 seems to be around sweetspot where Editor baking breaks
|
|
if ((cfg.width * cfg.height) > 30000000) {
|
|
WARN_PRINT("NavigationMesh baking process will likely fail."
|
|
"\nSource geometry is suspiciously big for the current Cell Size and Cell Height in the NavMesh Resource bake settings."
|
|
"\nIf baking does not fail, the resulting NavigationMesh will create serious pathfinding performance issues."
|
|
"\nIt is advised to increase Cell Size and/or Cell Height in the NavMesh Resource bake settings or reduce the size / scale of the source geometry.");
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Creating heightfield..."), 3);
|
|
#endif
|
|
hf = rcAllocHeightfield();
|
|
|
|
ERR_FAIL_COND(!hf);
|
|
ERR_FAIL_COND(!rcCreateHeightfield(&ctx, *hf, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch));
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Marking walkable triangles..."), 4);
|
|
#endif
|
|
{
|
|
Vector<unsigned char> tri_areas;
|
|
tri_areas.resize(ntris);
|
|
|
|
ERR_FAIL_COND(tri_areas.size() == 0);
|
|
|
|
memset(tri_areas.ptrw(), 0, ntris * sizeof(unsigned char));
|
|
rcMarkWalkableTriangles(&ctx, cfg.walkableSlopeAngle, verts, nverts, tris, ntris, tri_areas.ptrw());
|
|
|
|
ERR_FAIL_COND(!rcRasterizeTriangles(&ctx, verts, nverts, tris, tri_areas.ptr(), ntris, *hf, cfg.walkableClimb));
|
|
}
|
|
|
|
if (p_nav_mesh->get_filter_low_hanging_obstacles()) {
|
|
rcFilterLowHangingWalkableObstacles(&ctx, cfg.walkableClimb, *hf);
|
|
}
|
|
if (p_nav_mesh->get_filter_ledge_spans()) {
|
|
rcFilterLedgeSpans(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf);
|
|
}
|
|
if (p_nav_mesh->get_filter_walkable_low_height_spans()) {
|
|
rcFilterWalkableLowHeightSpans(&ctx, cfg.walkableHeight, *hf);
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Constructing compact heightfield..."), 5);
|
|
#endif
|
|
|
|
chf = rcAllocCompactHeightfield();
|
|
|
|
ERR_FAIL_COND(!chf);
|
|
ERR_FAIL_COND(!rcBuildCompactHeightfield(&ctx, cfg.walkableHeight, cfg.walkableClimb, *hf, *chf));
|
|
|
|
rcFreeHeightField(hf);
|
|
hf = 0;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Eroding walkable area..."), 6);
|
|
#endif
|
|
|
|
ERR_FAIL_COND(!rcErodeWalkableArea(&ctx, cfg.walkableRadius, *chf));
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Partitioning..."), 7);
|
|
#endif
|
|
|
|
if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_WATERSHED) {
|
|
ERR_FAIL_COND(!rcBuildDistanceField(&ctx, *chf));
|
|
ERR_FAIL_COND(!rcBuildRegions(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
} else if (p_nav_mesh->get_sample_partition_type() == NavigationMesh::SAMPLE_PARTITION_MONOTONE) {
|
|
ERR_FAIL_COND(!rcBuildRegionsMonotone(&ctx, *chf, 0, cfg.minRegionArea, cfg.mergeRegionArea));
|
|
} else {
|
|
ERR_FAIL_COND(!rcBuildLayerRegions(&ctx, *chf, 0, cfg.minRegionArea));
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Creating contours..."), 8);
|
|
#endif
|
|
|
|
cset = rcAllocContourSet();
|
|
|
|
ERR_FAIL_COND(!cset);
|
|
ERR_FAIL_COND(!rcBuildContours(&ctx, *chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset));
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Creating polymesh..."), 9);
|
|
#endif
|
|
|
|
poly_mesh = rcAllocPolyMesh();
|
|
ERR_FAIL_COND(!poly_mesh);
|
|
ERR_FAIL_COND(!rcBuildPolyMesh(&ctx, *cset, cfg.maxVertsPerPoly, *poly_mesh));
|
|
|
|
detail_mesh = rcAllocPolyMeshDetail();
|
|
ERR_FAIL_COND(!detail_mesh);
|
|
ERR_FAIL_COND(!rcBuildPolyMeshDetail(&ctx, *poly_mesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *detail_mesh));
|
|
|
|
rcFreeCompactHeightfield(chf);
|
|
chf = 0;
|
|
rcFreeContourSet(cset);
|
|
cset = 0;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Converting to native navigation mesh..."), 10);
|
|
#endif
|
|
|
|
_convert_detail_mesh_to_native_navigation_mesh(detail_mesh, p_nav_mesh);
|
|
|
|
rcFreePolyMesh(poly_mesh);
|
|
poly_mesh = 0;
|
|
rcFreePolyMeshDetail(detail_mesh);
|
|
detail_mesh = 0;
|
|
}
|
|
|
|
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
NavigationMeshGenerator::NavigationMeshGenerator() {
|
|
singleton = this;
|
|
}
|
|
|
|
NavigationMeshGenerator::~NavigationMeshGenerator() {
|
|
}
|
|
|
|
void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
|
|
ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid Navigation Mesh");
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
EditorProgress *ep(nullptr);
|
|
// FIXME
|
|
#endif
|
|
#if 0
|
|
// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
|
|
// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
|
|
// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
|
|
// If EditorProgress is fixed and made thread-safe this should be enabled again.
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
ep = memnew(EditorProgress("bake", TTR("Navigation Mesh Generator Setup:"), 11));
|
|
}
|
|
|
|
if (ep)
|
|
ep->step(TTR("Parsing Geometry..."), 0);
|
|
#endif
|
|
|
|
Vector<float> vertices;
|
|
Vector<int> indices;
|
|
|
|
List<Node *> parse_nodes;
|
|
|
|
if (p_nav_mesh->get_source_geometry_mode() == NavigationMesh::SOURCE_GEOMETRY_NAVMESH_CHILDREN) {
|
|
parse_nodes.push_back(p_node);
|
|
} else {
|
|
p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes);
|
|
}
|
|
|
|
Transform navmesh_xform = Object::cast_to<Spatial>(p_node)->get_global_transform().affine_inverse();
|
|
for (const List<Node *>::Element *E = parse_nodes.front(); E; E = E->next()) {
|
|
NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type();
|
|
uint32_t collision_mask = p_nav_mesh->get_collision_mask();
|
|
bool recurse_children = p_nav_mesh->get_source_geometry_mode() != NavigationMesh::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
|
|
_parse_geometry(navmesh_xform, E->get(), vertices, indices, geometry_type, collision_mask, recurse_children);
|
|
}
|
|
|
|
if (vertices.size() > 0 && indices.size() > 0) {
|
|
rcHeightfield *hf = nullptr;
|
|
rcCompactHeightfield *chf = nullptr;
|
|
rcContourSet *cset = nullptr;
|
|
rcPolyMesh *poly_mesh = nullptr;
|
|
rcPolyMeshDetail *detail_mesh = nullptr;
|
|
|
|
_build_recast_navigation_mesh(
|
|
p_nav_mesh,
|
|
#ifdef TOOLS_ENABLED
|
|
ep,
|
|
#endif
|
|
hf,
|
|
chf,
|
|
cset,
|
|
poly_mesh,
|
|
detail_mesh,
|
|
vertices,
|
|
indices);
|
|
|
|
rcFreeHeightField(hf);
|
|
hf = 0;
|
|
|
|
rcFreeCompactHeightfield(chf);
|
|
chf = 0;
|
|
|
|
rcFreeContourSet(cset);
|
|
cset = 0;
|
|
|
|
rcFreePolyMesh(poly_mesh);
|
|
poly_mesh = 0;
|
|
|
|
rcFreePolyMeshDetail(detail_mesh);
|
|
detail_mesh = 0;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ep)
|
|
ep->step(TTR("Done!"), 11);
|
|
|
|
if (ep)
|
|
memdelete(ep);
|
|
#endif
|
|
|
|
p_nav_mesh->property_list_changed_notify();
|
|
}
|
|
|
|
void NavigationMeshGenerator::clear(Ref<NavigationMesh> p_nav_mesh) {
|
|
if (p_nav_mesh.is_valid()) {
|
|
p_nav_mesh->clear_polygons();
|
|
p_nav_mesh->set_vertices(PoolVector<Vector3>());
|
|
}
|
|
}
|
|
|
|
void NavigationMeshGenerator::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("bake", "nav_mesh", "root_node"), &NavigationMeshGenerator::bake);
|
|
ClassDB::bind_method(D_METHOD("clear", "nav_mesh"), &NavigationMeshGenerator::clear);
|
|
}
|
|
|
|
#endif
|