virtualx-engine/scene
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
..
2d Add a new HashSet template 2022-05-20 22:40:38 +02:00
3d Tweak the GPUParticles3D Transform Align property hint for readability 2022-05-21 13:13:48 +02:00
animation Add a new HashSet template 2022-05-20 22:40:38 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Add a new HashSet template 2022-05-20 22:40:38 +02:00
main Add a new HashSet template 2022-05-20 22:40:38 +02:00
multiplayer Add a new HashSet template 2022-05-20 22:40:38 +02:00
resources Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00