Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #78096 from hakro/fix-refresh-fs-on-gltf-export
Refresh the filesystem tab when exporting a new GLTF file
2023-06-12 11:41:04 +02:00
.github Explain in GitHub issue template how to copy exact Godot version 2023-05-30 14:44:39 +02:00
core Merge pull request #77748 from DevanOBoyle/fix/ignore_false_button_error 2023-06-12 11:38:43 +02:00
doc Merge pull request #78000 from RandomShaper/let_users_mess_up 2023-06-10 12:12:13 +02:00
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main Merge pull request #75666 from ronyeh/main.cpp-2 2023-06-02 17:26:18 +02:00
misc Update list of known breaking changes compared to 4.0-stable (2) 2023-06-09 18:02:52 +02:00
modules Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
platform Merge pull request #77770 from jpcerrone/fix_minimize_missing 2023-06-12 11:39:08 +02:00
scene Merge pull request #77880 from AThousandShips/get_node_fix 2023-06-12 11:39:54 +02:00
servers Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
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gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
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methods.py SCU build - Change options to "yes / no" 2023-06-08 17:31:22 +01:00
platform_methods.py
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct SCU build - Change options to "yes / no" 2023-06-08 17:31:22 +01:00
scu_builders.py Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
version.py Bump version to 4.1-beta 2023-06-07 11:10:19 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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