virtualx-engine/editor/plugins/mesh_library_editor_plugin.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

327 lines
11 KiB
C++

/*************************************************************************/
/* mesh_library_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh_library_editor_plugin.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "main/main.h"
#include "scene/3d/mesh_instance.h"
#include "scene/3d/navigation_mesh.h"
#include "scene/3d/physics_body.h"
#include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h"
#include "spatial_editor_plugin.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
mesh_library = p_mesh_library;
if (mesh_library.is_valid())
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
}
void MeshLibraryEditor::_menu_confirm() {
switch (option) {
case MENU_OPTION_REMOVE_ITEM: {
mesh_library->remove_item(to_erase);
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
String existing = mesh_library->get_meta("_editor_source_scene");
ERR_FAIL_COND(existing == "");
_import_scene_cbk(existing);
} break;
default: {
};
}
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
if (!p_merge)
p_library->clear();
Map<int, MeshInstance *> mesh_instances;
for (int i = 0; i < p_scene->get_child_count(); i++) {
Node *child = p_scene->get_child(i);
if (!Object::cast_to<MeshInstance>(child)) {
if (child->get_child_count() > 0) {
child = child->get_child(0);
if (!Object::cast_to<MeshInstance>(child)) {
continue;
}
} else
continue;
}
MeshInstance *mi = Object::cast_to<MeshInstance>(child);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_null())
continue;
mesh = mesh->duplicate();
for (int j = 0; j < mesh->get_surface_count(); ++j) {
Ref<Material> mat = mi->get_surface_material(j);
if (mat.is_valid()) {
mesh->surface_set_material(j, mat);
}
}
int id = p_library->find_item_by_name(mi->get_name());
if (id < 0) {
id = p_library->get_last_unused_item_id();
p_library->create_item(id);
p_library->set_item_name(id, mi->get_name());
}
p_library->set_item_mesh(id, mesh);
mesh_instances[id] = mi;
Vector<MeshLibrary::ShapeData> collisions;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<StaticBody>(child2))
continue;
StaticBody *sb = Object::cast_to<StaticBody>(child2);
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
if (sb->is_shape_owner_disabled(E->get()))
continue;
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
Ref<Shape> collision = sb->shape_owner_get_shape(E->get(), k);
if (!collision.is_valid())
continue;
MeshLibrary::ShapeData shape_data;
shape_data.shape = collision;
shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
collisions.push_back(shape_data);
}
}
}
p_library->set_item_shapes(id, collisions);
Ref<NavigationMesh> navmesh;
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationMeshInstance>(child2))
continue;
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
if (!navmesh.is_null())
break;
}
if (!navmesh.is_null()) {
p_library->set_item_navmesh(id, navmesh);
p_library->set_item_navmesh_transform(id, navmesh_transform);
}
}
//generate previews!
if (1) {
Vector<Ref<Mesh> > meshes;
Vector<Transform> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
meshes.push_back(p_library->get_item_mesh(ids[i]));
transforms.push_back(mesh_instances[ids[i]]->get_transform());
}
}
Vector<Ref<Texture> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
p_library->set_item_preview(ids[i], textures[j]);
j++;
}
}
}
}
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'.");
_import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene);
mesh_library->set_meta("_editor_source_scene", p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
}
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
_import_scene(p_base_scene, ml, p_merge);
return OK;
}
void MeshLibraryEditor::_menu_cbk(int p_option) {
option = p_option;
switch (p_option) {
case MENU_OPTION_ADD_ITEM: {
mesh_library->create_item(mesh_library->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
String p = editor->get_inspector()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
to_erase = p.get_slice("/", 3).to_int();
cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
cd->popup_centered(Size2(300, 60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
file->popup_centered_ratio();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
cd->popup_centered(Size2(500, 60));
} break;
}
}
void MeshLibraryEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
}
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file = memnew(EditorFileDialog);
file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
//not for now?
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
file->set_title(TTR("Import Scene"));
for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
add_child(file);
file->connect("file_selected", this, "_import_scene_cbk");
menu = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(menu);
menu->set_position(Point2(1, 1));
menu->set_text(TTR("Mesh Library"));
menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshLibrary", "EditorIcons"));
menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
menu->hide();
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
cd->get_ok()->connect("pressed", this, "_menu_confirm");
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<MeshLibrary>(p_node)) {
mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
mesh_library_editor->show();
} else
mesh_library_editor->hide();
}
bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
return p_node->is_class("MeshLibrary");
}
void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
mesh_library_editor->show();
mesh_library_editor->get_menu_button()->show();
} else {
mesh_library_editor->hide();
mesh_library_editor->get_menu_button()->hide();
}
}
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("editors/grid_map/preview_size", 64);
mesh_library_editor = memnew(MeshLibraryEditor(p_node));
p_node->get_viewport()->add_child(mesh_library_editor);
mesh_library_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
mesh_library_editor->set_end(Point2(0, 22));
mesh_library_editor->hide();
}