a627cdafc5
Happy new year to the wonderful Godot community!
211 lines
8.4 KiB
C++
211 lines
8.4 KiB
C++
/*************************************************************************/
|
|
/* transform2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gdnative/transform2d.h"
|
|
|
|
#include "core/math/transform_2d.h"
|
|
#include "core/variant.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
|
|
|
|
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
|
|
const Vector2 *pos = (const Vector2 *)p_pos;
|
|
Transform2D *dest = (Transform2D *)r_dest;
|
|
*dest = Transform2D(p_rot, *pos);
|
|
}
|
|
|
|
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
|
|
const Vector2 *x_axis = (const Vector2 *)p_x_axis;
|
|
const Vector2 *y_axis = (const Vector2 *)p_y_axis;
|
|
const Vector2 *origin = (const Vector2 *)p_origin;
|
|
Transform2D *dest = (Transform2D *)r_dest;
|
|
*dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
|
|
}
|
|
|
|
godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
|
|
godot_string ret;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
memnew_placement(&ret, String(*self));
|
|
return ret;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
*((Transform2D *)&dest) = self->inverse();
|
|
return dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
*((Transform2D *)&dest) = self->affine_inverse();
|
|
return dest;
|
|
}
|
|
|
|
godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
return self->get_rotation();
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
|
|
godot_vector2 dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
*((Vector2 *)&dest) = self->get_origin();
|
|
return dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
|
|
godot_vector2 dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
*((Vector2 *)&dest) = self->get_scale();
|
|
return dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
*((Transform2D *)&dest) = self->orthonormalized();
|
|
return dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
|
|
*((Transform2D *)&dest) = self->rotated(p_phi);
|
|
return dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *scale = (const Vector2 *)p_scale;
|
|
*((Transform2D *)&dest) = self->scaled(*scale);
|
|
return dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *offset = (const Vector2 *)p_offset;
|
|
*((Transform2D *)&dest) = self->translated(*offset);
|
|
return dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
|
godot_vector2 raw_dest;
|
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *v = (const Vector2 *)p_v;
|
|
*dest = self->xform(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
|
godot_vector2 raw_dest;
|
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *v = (const Vector2 *)p_v;
|
|
*dest = self->xform_inv(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
|
godot_vector2 raw_dest;
|
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *v = (const Vector2 *)p_v;
|
|
*dest = self->basis_xform(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
|
|
godot_vector2 raw_dest;
|
|
Vector2 *dest = (Vector2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Vector2 *v = (const Vector2 *)p_v;
|
|
*dest = self->basis_xform_inv(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
|
|
godot_transform2d dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Transform2D *m = (const Transform2D *)p_m;
|
|
*((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
|
|
return dest;
|
|
}
|
|
|
|
godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Transform2D *b = (const Transform2D *)p_b;
|
|
return *self == *b;
|
|
}
|
|
|
|
godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
|
|
godot_transform2d raw_dest;
|
|
Transform2D *dest = (Transform2D *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Transform2D *b = (const Transform2D *)p_b;
|
|
*dest = *self * *b;
|
|
return raw_dest;
|
|
}
|
|
|
|
void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
|
|
Transform2D *dest = (Transform2D *)r_dest;
|
|
*dest = Transform2D();
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
|
godot_rect2 raw_dest;
|
|
Rect2 *dest = (Rect2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Rect2 *v = (const Rect2 *)p_v;
|
|
*dest = self->xform(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
|
|
godot_rect2 raw_dest;
|
|
Rect2 *dest = (Rect2 *)&raw_dest;
|
|
const Transform2D *self = (const Transform2D *)p_self;
|
|
const Rect2 *v = (const Rect2 *)p_v;
|
|
*dest = self->xform_inv(*v);
|
|
return raw_dest;
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|