818f1eed31
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
84 lines
3.6 KiB
C++
84 lines
3.6 KiB
C++
/*************************************************************************/
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/* glue_header.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLUE_HEADER_H
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#define GLUE_HEADER_H
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#ifdef MONO_GLUE_ENABLED
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#include "base_object_glue.h"
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#include "collections_glue.h"
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#include "gd_glue.h"
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#include "nodepath_glue.h"
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#include "rid_glue.h"
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#include "string_glue.h"
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/**
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* Registers internal calls that were not generated. This function is called
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* from the generated GodotSharpBindings::register_generated_icalls() function.
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*/
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void godot_register_glue_header_icalls() {
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godot_register_collections_icalls();
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godot_register_gd_icalls();
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godot_register_nodepath_icalls();
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godot_register_object_icalls();
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godot_register_rid_icalls();
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godot_register_string_icalls();
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}
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// Used by the generated glue
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#include "core/array.h"
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#include "core/class_db.h"
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#include "core/dictionary.h"
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#include "core/engine.h"
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#include "core/method_bind.h"
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#include "core/node_path.h"
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#include "core/object.h"
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#include "core/reference.h"
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#include "core/typedefs.h"
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#include "core/ustring.h"
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#include "../mono_gd/gd_mono_class.h"
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#include "../mono_gd/gd_mono_internals.h"
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#include "../mono_gd/gd_mono_utils.h"
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#define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
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static ClassDB::ClassInfo *ci = NULL; \
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if (!ci) { \
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ci = ClassDB::classes.getptr(m_type); \
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} \
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Object *m_instance = ci->creation_func();
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#include "arguments_vector.h"
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#endif // MONO_GLUE_ENABLED
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#endif // GLUE_HEADER_H
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