81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
20 lines
1.1 KiB
XML
20 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadMotion" inherits="InputEvent" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents axis motions (such as joystick or analog triggers) from a gamepad.
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</brief_description>
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<description>
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Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. For gamepad buttons, see [InputEventJoypadButton].
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<members>
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<member name="axis" type="int" setter="set_axis" getter="get_axis" enum="JoyAxis" default="0">
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Axis identifier. Use one of the [enum JoyAxis] axis constants.
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</member>
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<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
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Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
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</member>
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</members>
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</class>
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