4428115916
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
41 lines
1 KiB
C++
41 lines
1 KiB
C++
#ifndef RASTERIZERGLES3_H
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#define RASTERIZERGLES3_H
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#include "servers/visual/rasterizer.h"
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#include "rasterizer_storage_gles3.h"
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#include "rasterizer_canvas_gles3.h"
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#include "rasterizer_scene_gles3.h"
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class RasterizerGLES3 : public Rasterizer {
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static Rasterizer *_create_current();
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RasterizerStorageGLES3 *storage;
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RasterizerCanvasGLES3 *canvas;
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RasterizerSceneGLES3 *scene;
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public:
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virtual RasterizerStorage *get_storage();
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virtual RasterizerCanvas *get_canvas();
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virtual RasterizerScene *get_scene();
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virtual void initialize();
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virtual void begin_frame();
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virtual void set_current_render_target(RID p_render_target);
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virtual void restore_render_target();
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virtual void clear_render_target(const Color& p_color);
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virtual void blit_render_target_to_screen(RID p_render_target,const Rect2& p_screen_rect,int p_screen=0);
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virtual void end_frame();
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virtual void finalize();
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static void make_current();
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static void register_config();
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RasterizerGLES3();
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~RasterizerGLES3();
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};
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#endif // RASTERIZERGLES3_H
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