virtualx-engine/scene/main
Rémi Verschelde f19fd7a4c1 Reenable node name case setting + code cleanups
The method _generate_serial_child_name is indeed called relatively often
in editor mode, but that commented out code chunk hardly adds to its
slowness (and with the default setting, not at all).

Also did various related code cleanups and simplifications.
2017-01-13 22:38:43 +01:00
..
canvas_layer.cpp Type renames: 2017-01-11 00:52:51 -03:00
canvas_layer.h Type renames: 2017-01-11 00:52:51 -03:00
http_request.cpp Type renames: 2017-01-11 00:52:51 -03:00
http_request.h Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.cpp Type renames: 2017-01-11 00:52:51 -03:00
instance_placeholder.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node.cpp Reenable node name case setting + code cleanups 2017-01-13 22:38:43 +01:00
node.h Project setting to control node name casing 2017-01-12 20:47:25 +01:00
resource_preloader.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
resource_preloader.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
scene_main_loop.cpp Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
scene_main_loop.h Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp - _ready() callback only happens once now, if you want to receive it again, use request_ready() 2017-01-10 18:04:33 -03:00
timer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
viewport.cpp Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
viewport.h Type renames: 2017-01-11 00:52:51 -03:00