..
animation_player_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
animation_player_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
animation_tree_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
animation_tree_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
baked_light_baker.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_baker.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_baker_cmpxchg.cpp
baked_light_editor_plugin.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
baked_light_editor_plugin.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
canvas_item_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.cpp
Type renames:
2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
collision_polygon_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
collision_polygon_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.cpp
Type renames:
2017-01-11 00:52:51 -03:00
collision_shape_2d_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
color_ramp_editor_plugin.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
color_ramp_editor_plugin.h
cube_grid_theme_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
item_list_editor_plugin.cpp
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
Type renames:
2017-01-11 00:52:51 -03:00
light_occluder_2d_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
material_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
material_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
mesh_instance_editor_plugin.cpp
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!
2017-01-10 01:49:55 -03:00
mesh_instance_editor_plugin.h
multimesh_editor_plugin.cpp
Type renames:
2017-01-11 00:52:51 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
Type renames:
2017-01-11 00:52:51 -03:00
navigation_polygon_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
particles_2d_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
particles_editor_plugin.h
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
path_2d_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
path_2d_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
path_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
path_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
polygon_2d_editor_plugin.cpp
some class renames
2017-01-12 18:28:12 -03:00
polygon_2d_editor_plugin.h
some class renames
2017-01-12 18:28:12 -03:00
resource_preloader_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
resource_preloader_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
rich_text_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
rich_text_editor_plugin.h
sample_editor_plugin.cpp
some class renames
2017-01-12 18:28:12 -03:00
sample_editor_plugin.h
some class renames
2017-01-12 18:28:12 -03:00
sample_library_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
sample_library_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
script_editor_plugin.h
some class renames
2017-01-12 18:28:12 -03:00
script_text_editor.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
script_text_editor.h
Type renames:
2017-01-11 00:52:51 -03:00
SCsub
shader_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
shader_editor_plugin.h
shader_graph_editor_plugin.cpp
some class renames
2017-01-12 18:28:12 -03:00
shader_graph_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
spatial_editor_plugin.cpp
Reenable node name case setting + code cleanups
2017-01-13 22:38:43 +01:00
spatial_editor_plugin.h
Reenable node name case setting + code cleanups
2017-01-13 22:38:43 +01:00
sprite_frames_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
sprite_frames_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
style_box_editor_plugin.h
texture_editor_plugin.cpp
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
texture_editor_plugin.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
texture_region_editor_plugin.cpp
some class renames
2017-01-12 18:28:12 -03:00
texture_region_editor_plugin.h
some class renames
2017-01-12 18:28:12 -03:00
theme_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
tile_map_editor_plugin.h
Type renames:
2017-01-11 00:52:51 -03:00
tile_set_editor_plugin.cpp
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188
2017-01-08 18:18:54 -03:00
tile_set_editor_plugin.h