virtualx-engine/tools/editor/plugins
Rémi Verschelde f19fd7a4c1 Reenable node name case setting + code cleanups
The method _generate_serial_child_name is indeed called relatively often
in editor mode, but that commented out code chunk hardly adds to its
slowness (and with the default setting, not at all).

Also did various related code cleanups and simplifications.
2017-01-13 22:38:43 +01:00
..
animation_player_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
animation_player_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
animation_tree_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
animation_tree_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
baked_light_baker.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
baked_light_baker.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
baked_light_baker_cmpxchg.cpp
baked_light_editor_plugin.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
baked_light_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
canvas_item_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
collision_polygon_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
collision_polygon_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
collision_shape_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
collision_shape_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
color_ramp_editor_plugin.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
color_ramp_editor_plugin.h
cube_grid_theme_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
item_list_editor_plugin.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
light_occluder_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
material_editor_plugin.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
material_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_editor_plugin.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
mesh_instance_editor_plugin.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
mesh_instance_editor_plugin.h
multimesh_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Type renames: 2017-01-11 00:52:51 -03:00
navigation_polygon_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
particles_2d_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
particles_2d_editor_plugin.h
particles_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
particles_editor_plugin.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path_2d_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
path_2d_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
path_editor_plugin.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
path_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
polygon_2d_editor_plugin.cpp some class renames 2017-01-12 18:28:12 -03:00
polygon_2d_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
resource_preloader_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
resource_preloader_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
rich_text_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
rich_text_editor_plugin.h
sample_editor_plugin.cpp some class renames 2017-01-12 18:28:12 -03:00
sample_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
sample_library_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
sample_library_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
script_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
script_text_editor.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
script_text_editor.h Type renames: 2017-01-11 00:52:51 -03:00
SCsub
shader_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
shader_editor_plugin.h
shader_graph_editor_plugin.cpp some class renames 2017-01-12 18:28:12 -03:00
shader_graph_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
spatial_editor_plugin.cpp Reenable node name case setting + code cleanups 2017-01-13 22:38:43 +01:00
spatial_editor_plugin.h Reenable node name case setting + code cleanups 2017-01-13 22:38:43 +01:00
sprite_frames_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
sprite_frames_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
style_box_editor_plugin.h
texture_editor_plugin.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
texture_editor_plugin.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
texture_region_editor_plugin.cpp some class renames 2017-01-12 18:28:12 -03:00
texture_region_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
theme_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
tile_map_editor_plugin.h Type renames: 2017-01-11 00:52:51 -03:00
tile_set_editor_plugin.cpp PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
tile_set_editor_plugin.h