virtualx-engine/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

287 lines
8.4 KiB
C++

/*************************************************************************/
/* audio_stream_ogg_vorbis.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_ogg_vorbis.h"
#include "core/os/file_access.h"
void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
ERR_FAIL_COND(!active);
int todo = p_frames;
int start_buffer = 0;
while (todo && active) {
float *buffer = (float *)p_buffer;
if (start_buffer > 0) {
buffer = (buffer + start_buffer * 2);
}
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
if (vorbis_stream->channels == 1 && mixed > 0) {
//mix mono to stereo
for (int i = start_buffer; i < mixed; i++) {
p_buffer[i].r = p_buffer[i].l;
}
}
todo -= mixed;
frames_mixed += mixed;
if (todo) {
//end of file!
if (vorbis_stream->loop) {
//loop
seek(vorbis_stream->loop_offset);
loops++;
// we still have buffer to fill, start from this element in the next iteration.
start_buffer = p_frames - todo;
} else {
for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
active = false;
todo = 0;
}
}
}
}
float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
return vorbis_stream->sample_rate;
}
void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
active = true;
seek(p_from_pos);
loops = 0;
_begin_resample();
}
void AudioStreamPlaybackOGGVorbis::stop() {
active = false;
}
bool AudioStreamPlaybackOGGVorbis::is_playing() const {
return active;
}
int AudioStreamPlaybackOGGVorbis::get_loop_count() const {
return loops;
}
float AudioStreamPlaybackOGGVorbis::get_playback_position() const {
return float(frames_mixed) / vorbis_stream->sample_rate;
}
void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
if (!active)
return;
if (p_time >= vorbis_stream->get_length()) {
p_time = 0;
}
frames_mixed = uint32_t(vorbis_stream->sample_rate * p_time);
stb_vorbis_seek(ogg_stream, frames_mixed);
}
AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
if (ogg_alloc.alloc_buffer) {
stb_vorbis_close(ogg_stream);
AudioServer::get_singleton()->audio_data_free(ogg_alloc.alloc_buffer);
}
}
Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
Ref<AudioStreamPlaybackOGGVorbis> ovs;
ERR_FAIL_COND_V(data == NULL, ovs);
ovs.instance();
ovs->vorbis_stream = Ref<AudioStreamOGGVorbis>(this);
ovs->ogg_alloc.alloc_buffer = (char *)AudioServer::get_singleton()->audio_data_alloc(decode_mem_size);
ovs->ogg_alloc.alloc_buffer_length_in_bytes = decode_mem_size;
ovs->frames_mixed = 0;
ovs->active = false;
ovs->loops = 0;
int error;
ovs->ogg_stream = stb_vorbis_open_memory((const unsigned char *)data, data_len, &error, &ovs->ogg_alloc);
if (!ovs->ogg_stream) {
AudioServer::get_singleton()->audio_data_free(ovs->ogg_alloc.alloc_buffer);
ovs->ogg_alloc.alloc_buffer = NULL;
ERR_FAIL_COND_V(!ovs->ogg_stream, Ref<AudioStreamPlaybackOGGVorbis>());
}
return ovs;
}
String AudioStreamOGGVorbis::get_stream_name() const {
return ""; //return stream_name;
}
void AudioStreamOGGVorbis::clear_data() {
if (data) {
AudioServer::get_singleton()->audio_data_free(data);
data = NULL;
data_len = 0;
}
}
void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
int src_data_len = p_data.size();
#define MAX_TEST_MEM (1 << 20)
uint32_t alloc_try = 1024;
PoolVector<char> alloc_mem;
PoolVector<char>::Write w;
stb_vorbis *ogg_stream = NULL;
stb_vorbis_alloc ogg_alloc;
while (alloc_try < MAX_TEST_MEM) {
alloc_mem.resize(alloc_try);
w = alloc_mem.write();
ogg_alloc.alloc_buffer = w.ptr();
ogg_alloc.alloc_buffer_length_in_bytes = alloc_try;
PoolVector<uint8_t>::Read src_datar = p_data.read();
int error;
ogg_stream = stb_vorbis_open_memory((const unsigned char *)src_datar.ptr(), src_data_len, &error, &ogg_alloc);
if (!ogg_stream && error == VORBIS_outofmem) {
w.release();
alloc_try *= 2;
} else {
ERR_FAIL_COND(alloc_try == MAX_TEST_MEM);
ERR_FAIL_COND(ogg_stream == NULL);
stb_vorbis_info info = stb_vorbis_get_info(ogg_stream);
channels = info.channels;
sample_rate = info.sample_rate;
decode_mem_size = alloc_try;
//does this work? (it's less mem..)
//decode_mem_size = ogg_alloc.alloc_buffer_length_in_bytes + info.setup_memory_required + info.temp_memory_required + info.max_frame_size;
length = stb_vorbis_stream_length_in_seconds(ogg_stream);
stb_vorbis_close(ogg_stream);
// free any existing data
clear_data();
data = AudioServer::get_singleton()->audio_data_alloc(src_data_len, src_datar.ptr());
data_len = src_data_len;
break;
}
}
}
PoolVector<uint8_t> AudioStreamOGGVorbis::get_data() const {
PoolVector<uint8_t> vdata;
if (data_len && data) {
vdata.resize(data_len);
{
PoolVector<uint8_t>::Write w = vdata.write();
copymem(w.ptr(), data, data_len);
}
}
return vdata;
}
void AudioStreamOGGVorbis::set_loop(bool p_enable) {
loop = p_enable;
}
bool AudioStreamOGGVorbis::has_loop() const {
return loop;
}
void AudioStreamOGGVorbis::set_loop_offset(float p_seconds) {
loop_offset = p_seconds;
}
float AudioStreamOGGVorbis::get_loop_offset() const {
return loop_offset;
}
float AudioStreamOGGVorbis::get_length() const {
return length;
}
void AudioStreamOGGVorbis::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamOGGVorbis::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamOGGVorbis::get_data);
ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOGGVorbis::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOGGVorbis::has_loop);
ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset);
ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset);
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "loop_offset"), "set_loop_offset", "get_loop_offset");
}
AudioStreamOGGVorbis::AudioStreamOGGVorbis() {
data = NULL;
data_len = 0;
length = 0;
sample_rate = 1;
channels = 1;
loop_offset = 0;
decode_mem_size = 0;
loop = false;
}
AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {
clear_data();
}