virtualx-engine/modules/gdnative/pluginscript/pluginscript_language.cpp
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00

459 lines
15 KiB
C++

/*************************************************************************/
/* pluginscript_language.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Godot imports
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/os/os.h"
// PluginScript imports
#include "pluginscript_language.h"
#include "pluginscript_script.h"
String PluginScriptLanguage::get_name() const {
return String(_desc.name);
}
void PluginScriptLanguage::init() {
_data = _desc.init();
}
String PluginScriptLanguage::get_type() const {
// We should use _desc.type here, however the returned type is used to
// query ClassDB which would complain given the type is not registered
// from his point of view...
// To solve this we just use a more generic (but present in ClassDB) type.
return String("PluginScript");
}
String PluginScriptLanguage::get_extension() const {
return String(_desc.extension);
}
Error PluginScriptLanguage::execute_file(const String &p_path) {
// TODO: pretty sure this method is totally deprecated and should be removed...
return OK;
}
void PluginScriptLanguage::finish() {
_desc.finish(_data);
}
/* EDITOR FUNCTIONS */
void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
if (_desc.reserved_words) {
const char **w = _desc.reserved_words;
while (*w) {
p_words->push_back(*w);
w++;
}
}
}
bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
return false;
}
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
if (_desc.comment_delimiters) {
const char **w = _desc.comment_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
if (_desc.string_delimiters) {
const char **w = _desc.string_delimiters;
while (*w) {
p_delimiters->push_back(*w);
w++;
}
}
}
Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
Script *ns = create_script();
Ref<Script> script = Ref<Script>(ns);
if (_desc.get_template_source_code) {
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
script->set_source_code(*(String *)&src);
godot_string_destroy(&src);
}
return script;
}
bool PluginScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
PackedStringArray functions;
Array errors;
if (_desc.validate) {
bool ret = _desc.validate(
_data,
(godot_string *)&p_script,
(godot_string *)&p_path,
(godot_packed_string_array *)&functions,
(godot_array *)&errors);
for (int i = 0; i < functions.size(); i++) {
r_functions->push_back(functions[i]);
}
if (r_errors) {
for (int i = 0; i < errors.size(); i++) {
Dictionary error = errors[i];
ScriptLanguage::ScriptError e;
e.line = error["line"];
e.column = error["column"];
e.message = error["message"];
r_errors->push_back(e);
}
}
return ret;
}
return true;
}
Script *PluginScriptLanguage::create_script() const {
PluginScript *script = memnew(PluginScript());
// I'm hurting kittens doing this I guess...
script->init(const_cast<PluginScriptLanguage *>(this));
return script;
}
bool PluginScriptLanguage::has_named_classes() const {
return _desc.has_named_classes;
}
bool PluginScriptLanguage::supports_builtin_mode() const {
return _desc.supports_builtin_mode;
}
bool PluginScriptLanguage::can_inherit_from_file() const {
return _desc.can_inherit_from_file;
}
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
if (_desc.find_function) {
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
}
return -1;
}
String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
if (_desc.make_function) {
godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_packed_string_array *)&p_args);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String();
}
Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
if (_desc.complete_code) {
Array options;
godot_error tmp = _desc.complete_code(
_data,
(godot_string *)&p_code,
(godot_string *)&p_path,
(godot_object *)p_owner,
(godot_array *)&options,
&r_force,
(godot_string *)&r_call_hint);
for (int i = 0; i < options.size(); i++) {
ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
r_options->push_back(option);
}
return (Error)tmp;
}
return ERR_UNAVAILABLE;
}
void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
if (_desc.auto_indent_code) {
_desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
}
return;
}
void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
_desc.add_global_constant(_data, (godot_string_name *)&p_variable, (godot_variant *)&p_value);
}
/* LOADER FUNCTIONS */
void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
for (int i = 0; _desc.recognized_extensions[i]; ++i) {
p_extensions->push_back(String(_desc.recognized_extensions[i]));
}
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
for (int i = 0; i < functions.size(); i++) {
MethodInfo mi = MethodInfo::from_dict(functions[i]);
p_functions->push_back(mi);
}
}
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
for (const Variant *key = constants.next(); key; key = constants.next(key)) {
Variant value = constants[*key];
p_constants->push_back(Pair<String, Variant>(*key, value));
}
}
}
void PluginScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_start) {
lock();
_desc.profiling_start(_data);
unlock();
}
#endif
}
void PluginScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_stop) {
lock();
_desc.profiling_stop(_data);
unlock();
}
#endif
}
int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_accumulated_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
int info_count = 0;
#ifdef DEBUG_ENABLED
if (_desc.profiling_get_frame_data) {
godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
sizeof(godot_pluginscript_profiling_data) * p_info_max);
info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
for (int i = 0; i < info_count; ++i) {
p_info_arr[i].signature = *(StringName *)&info[i].signature;
p_info_arr[i].call_count = info[i].call_count;
p_info_arr[i].total_time = info[i].total_time;
p_info_arr[i].self_time = info[i].self_time;
godot_string_name_destroy(&info[i].signature);
}
}
#endif
return info_count;
}
void PluginScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (_desc.profiling_frame) {
_desc.profiling_frame(_data);
}
#endif
}
/* DEBUGGER FUNCTIONS */
String PluginScriptLanguage::debug_get_error() const {
if (_desc.debug_get_error) {
godot_string tmp = _desc.debug_get_error(_data);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
int PluginScriptLanguage::debug_get_stack_level_count() const {
if (_desc.debug_get_stack_level_count) {
return _desc.debug_get_stack_level_count(_data);
}
return 1;
}
int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_desc.debug_get_stack_level_line) {
return _desc.debug_get_stack_level_line(_data, p_level);
}
return 1;
}
String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_desc.debug_get_stack_level_function) {
godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_desc.debug_get_stack_level_source) {
godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_locals) {
PackedStringArray locals;
Array values;
_desc.debug_get_stack_level_locals(_data, p_level, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_stack_level_members) {
PackedStringArray members;
Array values;
_desc.debug_get_stack_level_members(_data, p_level, (godot_packed_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < members.size(); i++) {
p_members->push_back(members[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_desc.debug_get_globals) {
PackedStringArray locals;
Array values;
_desc.debug_get_globals(_data, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
for (int i = 0; i < locals.size(); i++) {
p_locals->push_back(locals[i]);
}
for (int i = 0; i < values.size(); i++) {
p_values->push_back(values[i]);
}
}
}
String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
if (_desc.debug_parse_stack_level_expression) {
godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
String ret = *(String *)&tmp;
godot_string_destroy(&tmp);
return ret;
}
return String("Nothing");
}
void PluginScriptLanguage::reload_all_scripts() {
// TODO
}
void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
#ifdef DEBUG_ENABLED
lock();
// TODO
unlock();
#endif
}
bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const {
return p_type == "PluginScript";
}
String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
if (!p_path.is_empty()) {
Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript");
if (script.is_valid()) {
if (r_base_type) {
*r_base_type = script->get_instance_base_type();
}
if (r_icon_path) {
*r_icon_path = script->get_script_class_icon_path();
}
return script->get_script_class_name();
}
if (r_base_type) {
*r_base_type = String();
}
if (r_icon_path) {
*r_icon_path = String();
}
}
return String();
}
void PluginScriptLanguage::lock() {
_lock.lock();
}
void PluginScriptLanguage::unlock() {
_lock.unlock();
}
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
_desc(*desc) {
_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
}
PluginScriptLanguage::~PluginScriptLanguage() {
}