..
joints
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
animatable_body_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
animatable_body_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
area_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
area_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
character_body_3d.cpp
Fix move_and_slide wall slide acceleration (3D)
2024-04-19 19:40:01 +02:00
character_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
collision_object_3d.cpp
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
collision_object_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_polygon_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_polygon_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_shape_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
collision_shape_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
kinematic_collision_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
kinematic_collision_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physical_bone_3d.cpp
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physical_bone_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
physics_body_3d.cpp
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
physics_body_3d.h
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-15 12:28:36 +08:00
ray_cast_3d.cpp
Fix RayCast3D's debug draw transform not updating
2024-04-17 11:21:53 -03:00
ray_cast_3d.h
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
rigid_body_3d.cpp
Merge pull request #89468 from MrPersonDev/increase-rigidbody-mass-precision
2024-03-14 22:35:16 +01:00
rigid_body_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
SCsub
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
shape_cast_3d.cpp
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
shape_cast_3d.h
Change ShapeCast3D and RayCast3D debug to use RenderingServer directly
2024-02-27 20:33:27 +01:00
spring_arm_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
spring_arm_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
static_body_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
static_body_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
vehicle_body_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
vehicle_body_3d.h
Split monolithic physics class files
2024-02-27 11:18:16 +01:00