Virtualx Game Engine. Forked from Godot 3.6
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Adam Cigánek f25240cfe6 Set current SynchronizationContext before the game loop starts
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849
2018-05-15 15:09:40 +02:00
core Merge pull request #18709 from Faless/multiplayer_docs 2018-05-09 01:41:01 +02:00
doc Fix Error in the ScrollContainer Tooltips 2018-05-12 03:45:56 -05:00
drivers Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
editor Merge pull request #18788 from Chaosus/fixblackpreviews 2018-05-12 09:40:24 +02:00
main Merge pull request #18770 from eska014/cmdline 2018-05-11 14:20:50 +02:00
misc Merge pull request #18770 from eska014/cmdline 2018-05-11 14:20:50 +02:00
modules Set current SynchronizationContext before the game loop starts 2018-05-15 15:09:40 +02:00
platform Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx 2018-05-11 14:23:13 +02:00
scene Update oversampling of outlines after window size change 2018-05-11 13:59:56 +07:00
servers canvas_item_add_triangle_array bind fixup 2018-05-08 21:41:41 -03:00
thirdparty Update FreeType to 2.9.1 2018-05-10 15:21:33 +09:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. 2018-05-11 02:13:35 -03:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Travis: Add server build with clang 2018-05-10 21:50:26 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2018-05-04 15:13:43 +02:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Update Hack font to v3.003 2018-04-11 22:40:58 +02:00
DONORS.md Update AUTHORS and DONORS list 2018-05-04 15:13:43 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Remove commented out code in methods.py 2018-05-05 07:55:30 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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